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Destiny

Discuss all things Destiny.
Edited by Paragon King: 2/25/2013 12:26:00 AM
28

Destiny Wishlist

Yes, it's true, another Destiny wishlist thread :) This time around though I'll do my best to differ this one a bit for the sake of us and, hopefully, for Bungie. Anyways, ladies (if there are any), gents, and trolls, allow me to enlighten you. At this short period of time in Destiny's development Bungie is most likely still able to make fairly drastic changes to their upcoming universe. Also at this time we, as a community, are knowledgeable enough of said universe to understand its very basics and potentially contribute suggestions that may or may not be added into the final product. Below I will organize your guys' wishes based on their popularity with everyone else. If all goes well, we should end up with a sturdy list of hopes and dreams that are convenient to look at. With no further ado, I'll start us off: [u]Massive Worlds[/u] You can travel to any place in sight. Some areas may only be accessible through the use of certain vehicles, but are always reachable. The ENTIRE City can be ventured through as well as any planet. Spacecraft should be able to travel from planet to planet seamlessly, and even enter the atmosphere. [u]In-Depth Skill Trees[/u] Upgrade/customization system with varying skill trees based on class that branch out into several differentiating strands. Like Borderlands/Skyrim on steroids. [u]Unique Unscripted Events[/u] Anything can happen at any time. Missions aren't simply go here, kill that, and be done. They should have more than one outcome at the end and be able to be handled in multiple ways (like Dishonored). Random encounters that are rare and different from any other; something that very well might only happen once. [u]Crafting and Armor Customization[/u] The ability to forge your own weapons and armors with materials of your choice and with a wide variety of shapes, sizes, and skins. Make your own designs, similar to the Forza Horizon design creator. [u]Varying HUD[/u] Imagine if helmet customization went beyond just appearance and stats. What if you visuals changed depending on the helmet and visor worn. For instance, the actual helmet itself will cause the outline from your view to change. Also, visors could be swapped out in the helmet to provide different perks. A sniper visor could enhance zoom in range while an engineer one could display more panels to keep check on equipment. [u]Land, Air, and Water Combat[/u] In atmosphere aircraft, land vehicles, boats, and (obviously) foot soldiers all fighting in either PvE or PvP. A Battlefield like warzone. [u]Four Player Split Screen[/u] Good ole four player split screen. [u]Hardcore Stats[/u] Stats available on Bnet and in-game that range from favorite weapons and personal play style to how many games a certain faction has won and everything in between. [u]Auction House[/u] Area in the City where items can be put on the market to be fought over (through bidding) by buyers.

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  • I hope that there will be an online stats page, like there was for H3. It will show recent games, medals awarded, etc. ...but most importantly it will also include stats for the campaign. Including medals for campaign milestones and achievements. I think it would be awesome to see how many times you beat the campaign on the hardest difficulty setting...and if there are skulls (or something similar) that modify the difficulty...how many were activated on a play through. I would say that something like this is planned...but I would like to see as much love go into the ability to compare stats for the campaign as for multi-player. And I would think that with the way Bungie has been talking about the focus of the campaign being social and interactive that this would be a great addition to the game if it is not planned.

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