JavaScript is required to use Bungie.net

#Gaming

1/13/2013 5:50:21 PM
50

3 things you want that would improve Halo 4.

T4R 1) Improve characteristics of the Covenant and Promethean AI. On any difficulty above Normal, the Promethean-Knights are bloody cowards; they’ll teleport around, recharge their shields in about 3 seconds, and leap on you with their overpowered weapons. They’re not fun to fight on anything beyond Normal. The Covenant lack the characterisation that made them so great in Halo CE, they're unemotive and you can't play around with their AI as well as you could. Halo’s enemy AI has generally been pretty good, but I feel that they’re the weakest they’ve been in Halo 4. 2) More campaign missions. I love the story of Halo 4, I think it's the best in the series (next to ODST and Halo 2) but the pacing is off in some bits which really could have had an extra level or two put in. The first would be after Forerunner where you see the Infinity crash land, the scene just cuts from the top of a mountain to a jungle. IMO there could have been a 'hell descent' style level down the mountain to reach the jungle. The other would be set after Shutdown where you go to Ivanoff Station, but instead of going straight there you go down to Installation 03 first and discover more about the Didact's backstory from the novels in flashback sequences and the impending threat posed by the Precursors. 3) Forge - specifically bring back the editing tools that Reach had and give us just 1 map like Sandbox where we have a vast, flat terrain to Forge on with a large pallet of objects. That'd pretty much seal the deal for me and put Halo 4 above ODST and Halo 2. How about you guys?

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • 1) Radar Jammer! This was really the only useful part about AC in Reach (you know, besides using it 20 miles away with a sniper). It gave AC an enhanced stealth ability by hiding your movements as well as giving it a team purpose by masking their movements as well. My gameplay was so focused around the radar jammer, I could easily get multiple assassinations per game (my max was actually 19) and guess what? None of that was from camping. Halo 4 just feels awkward to me without a radar jammer, I would gladly take it as a standalone AA. 2) Ranked and Social playlists. Kinda weird that they haven't had this since H3. Sometimes I want to screw around in multiplayer, sometimes I want to play competitively. Simple concept, really. 3) Forced DLC for approximately half of the playlists. It's ridiculous when you buy the maps, but can only ever play them in one playlist. One playlist that will be removed after a couple months when the population dies down, to make it worse. Yes, there is the possibility they can be played in non-DLC playlists, but those chances are abysmal. In my few thousand games or so of Reach for example, I can count the amount of times getting DLC maps on my fingers.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon