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Destiny 2

Discuss all things Destiny 2.
Edited by Oh Pie Dragon: 3/22/2024 7:59:01 PM
2

Xur Location 3/22/24

[b]Planet[/b]: Nessus Sector: Watcher’s Grave On the big red tree when you spawn in Note: D2 info will be updated after 10am PDT [b]Follow custom tags below since these posts get buried every week[/b] https://youtu.be/WEoM7vttAgY?si=AvaXu7aSs3ZHaEaX [b]Fated Isochronal Engram[/b] An engram with a predestined outcome. It will contain a new exotic if any remain to be collected [u]Cost[/u]: 97 shards [i]Xenology[/i] Complete activities in strikes, crucible, and gambit [u]Cost[/u]: no exotic cipher in inventory [b]Weapon[/b] [i]Prometheus Lens[/i] Trace rifle Description: fires a solar trace beam that creates a field of heat energy that grows as the weapon is fired. Sustained damage applies scorch to the target. Kills with this weapon return a fraction of the ammo used to the magazine from reserves, extending the beam's duration [u]Cost[/u]: 29 shards [b]Armor[/b] [i]Shinobus Vow[/i] Hunter gauntlets Stat total: 61 Description: improves skip grenade, and you gain an additional skip grenade charge. Skip grenade returns energy when it damages enemies [u]Cost[/u]: 23 shards [i]Stronghold[/i] Titan gauntlets Stat total: 65 Description: maximizes guard stats on equipped swords. You take reduced damage while blocking with a sword. Rapidly damaging targets after blocking shots with a sword grants restoration for a duration determined by the number of shots blocked [u]Cost[/u]: 23 shards [i]Prometheum Spur[/i] Warlock boots Stat total: 64 Description: while daybreak is active, defeating targets creates a healing and empowering rift at their location. Solar weapon final blows grant rift energy and at an increased rate when standing in any rift. When standing in any rift and rift energy is full, final blows consume class energy and create a healing and empowering rift at the target's location [u]Cost[/u]: 23 shards [b]Armory Drops[/b] [i]Royal Chase[/i] Scout rifle Perks: grave robber, thresh [i]Threaded Needle[/i] Linear fusion rifle Perks: killing wind, demolitionist [i]Memory Interdict[/i] Grenade launcher Perks: impulse amplifier, danger zone [i]Vulpecula[/i] Hand cannon Perks: outlaw, harmony [i]Legal Action ii[/i] Pulse rifle Perks: heating up, rampage [i]Without Remorse[/i] Shotgun Perks: stats for all, elemental capacitor, extrovert [i]Path of Least Resistance[/i] Trace rifle Perks: hipfire grip, tap the trigger, ambush [b][i][u]Destiny 1[/u][/i][/b] [b]Location[/b]: the Tower. Downstairs in the boom boom room [b]Weapon[/b] [i]Red Death[/i] Pulse rifle [u]Cost[/u]: 23 strange coins [b]Armor[/b] [i]Legacy chest engram[/i] [u]Cost[/u]: 29 strange coins [i]The Glasshouse[/i] Titan helmet [u]Cost[/u]: 13 strange coins [i]Sealed Ahamkara Grasps[/i] Hunter gauntlets [u]Cost[/u]: 13 strange coins [i]Skull of Dire Ahamkara[/i] Warlock helmet [u]Cost[/u]: 13 strange coins [b]Weapon Ornament Bundles[/b] [i]Hawkmoon/ Moonglow[/i] [i]Suros Regime/ Basilisks Glory[/i] [u]Cost[/u]: 30 strange coins + 25 silver dust

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