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Destiny 2

Discuss all things Destiny 2.
Edited by 仰空Skypia: 1/9/2023 8:49:55 PM
10

Roaming Supers Really Need To Be Buffed In PVE.

After almost all the talent of Super Return has been removed, few people are willing to use the roaming supers. These light supers are really weak in the face of difficult activities, but Stasis supers still useful due to their Slow and Frozen ability. Whether we can make the Light Roaming Supers have certain functionality like stasis, not just the ability to clear enemies. For example, let the allies behind the Sentinel Shield obtain volatile rounds. Let the warlock use Nova Warp jump to shuttle allies to the other side of the battlefield like ikora. Allows the hunter to use Spectral Blades to stab the enemy's back during the assassin's action, causing high damage. Or we can add some anti-champion effects to roaming supers, just like the changes made to old exotic weapons. I know that some melee supers can trigger the season module, and most of the roaming supers can also use grenades at the same time, but this is not enough.

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  • In my honest opinion, roaming supers just need to be axed entirely if Bungie isn't going to buff them significantly. Aside from maybe 4 of them, they all suck in PvE. Especially given that all of our basic abilities have infinite up time, what do you honestly need a roaming super for anymore? Heck an amplified Arc buddy clears ads just as good as Stormcaller and despite all of its buffs, Stormcaller still can't kill most yellow bar enemies without wasting half your super when a grenade can damn near 1 shot them. Heck, the new Warlock slide melee can near 1 shot a champion if he's jolted. 🙃 Why waste you super killing a group of red bars when you can do that perfectly well just by spamming grenades and melee abilities everywhere with a fraction of the cooldown? Why use a roaming super to fight a tanky enemy when you could use a One-n-done super or better yet, a grenade or a heavy? Roaming supers were better early on in D2 when our abilities were arguably straight poo and had incredibly long cooldowns but that is very much not the case any more. Roaming supers as they are now, are just something to spice up pvp but given the meta now to lane and team shoot, they aren't a very good option now either unless you face a team of uncoordinated blueberries. For those wondering, the 4 decent ones for pve are Shadbinder, Nova Warp, Arc Strider and Hammers.

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