* [u]Blinding Shot[/u]: reloading after a kill makes the top half of your magazine blind targets
* Alternative: getting a precision kill creates a non damaging blinding explosion (like dragonfly, except no damage, only blind)
* Alternative: reloading after a kill creates a blinding explosion around you
* [u]Trick Shot[/u]: hipfiring while moving has increased target acquisition and stability
* Alternative, reduces hip fire spread while jumping
* [u]Maniac[/u]: allows you to aim/fire while sprinting
* [u]Explosive Mag[/u]: Reloading after a kill grants explosive payload for a short duration
* (think like kill clip or adagio, imagine this on an auto rifle, or a shotgun. Would be epic)
* [u]Doppler[/u]: Getting a kill grants enhanced radar for a short duration, subsequent kills increase this duration
* This would be a highly enhanced radar, with greater range, and more precise locations. Showing enemies as a dot on the minimap, rather than just a direction
* [u]Relentless[/u]: reloading after a kill has a chance to initiate health regeneration (similar Unrelenting)
* Activation option can vary, such as requiring X amount of time in combat to allow activation, cooldowns,
* [u]Damage Link[/u]: shots link up to 4 enemies, sharing 30% of weapon damage dealt
* Ok I stole this from Outriders, but it’s an interesting premise. And we can play around with the activation requirements to make it fair (such as get a kill, or be low health to activate)
Those are some ideas I had for future weapon perks. If you have any critiques or ideas feel free to share below!
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