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8/25/2022 3:00:53 PM
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Chaos reach and Geomag buff/rework

This is genuine feedback on arc warlock. It has its benefits and negatives but is definitely being held back by chaos reach falling behind and seeing no changes. Arc soul is also still a disappointment in pve (especially end game) but that’s another topic for a different day. Here is what I think about chaos and geomags: [u]Here are the problems With chaos reach right now:[/u] - Geomags are a requirement to compete with other supers. - same cool-down as storm makes no sense. - it’s unfun on controller due to its slow aiming unlike mnk that can whip it around easily (yes this is actually a thing that’s not fixed lmao) [u]Here are the problems with geomags:[/u] - they have 1 perk and no real use past that - that one perk is a crutch for chaos reach in pve [u]Potential fixes/ ideas to balance the super+exotic:[/u] - add a new bonus perk to geomags. Something that increases super gained in some way without breaking the game. Possibly adding super back based on damage or increased super gained from ionic traces. - buff base chaos so geomags don’t seem like a requirement. Base damage increase, duration increase or cool-down buff could help. Probably not all 3 but something so im not tied to an exotic. - fix slow aim on controller and match its functionality with mnk so its not better on one input.

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