Unlike both of the Hunter and Titan Supers, the signature super for Arc Warlock is unchanged since its 2015 release with The Taken King. Chaos Reach is cool, but again, is comparatively uninteresting to the other two classes Supers, and is demonstrably weaker.
With Solar 3.0, Warlock's Daybreak became the game's worst performing Super overnight, and remains in disrepair. But at least that one is fun to use (if objectively unwise to do so) and looks awesome.
I don't understand why they're making these choices to neuter Warlocks, and then ignore feedback for months on end. I highly doubt the complete discontinuation of feedback response is related to Sony's acquisition, but it's the only other reason I can think of.
Paper says: "Nerf Scissors, Rock is fine". I get that my opinions are colored by the fact that I'm a obviously a Warlock main, but I can comfortably assert that I'm not imagining things here.
-
I must be in the minority because I am absolutely loving Arc 3.0 for my Warlock. More frequent Ionic Traces to regen my abilities, the elemental wells giving me even more ability regen, the aspect increasing my pulse grenade duration and I seriously think the Geomag has improved the Chaos Reach with more duration. I was skeptical because I read that Warlock was changed the least but what it's quite a bit of improvement that I am super pleased with. /shrugs