I’m not sure of the intentions of this system, but it feels a bit like just an extra thing tacked on instead of a new means of pursuit.
By the time the player unlocks the the pattern, levels up the weapon, and acquires the ascendant materials needed for enhanced traits, chances are they’ve already received what until now would be the regular roll they wanted for that weapon. And with enhanced traits often not really being enhanced enough, why stress over the RNG of the resonant drops and endgame-ish grind of ascendant materials?
This would have worked better if the patterns and materials were more accessible because we had A LOT to craft. Seems like it would have been better for the RNG aspect of crafting to have been for a material required to purchase patterns from activity associated vendors with there being much more to craft. I think every new weapon this season should have been craftable. There’s like 3 weapons I want to craft but I’m reserving ascendant alloy for exotics first so I don’t see myself actually crafting them any time soon.
It’s just not a particularly practical or compelling system. It’s not a bad “bare bones” version of it but there’s not enough to craft and I think that the time constraint of the process of getting access to a single pattern and the materials is going to turn a lot of players off to actually using it it as opposed to just getting and using a drop via RNG.
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