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Destiny 2

Discuss all things Destiny 2.
Edited by Oryx's Slimy Worm: 2/14/2021 8:59:56 AM
50

How do you unintentially nerf stuff when play testing exist?

Im not a game developer, but it doesnt make sense how Eyes of Tomorrow and Shade-Binder both got nerfed extremely hard "unintentially". Do you guys really not play test the game before releasing major updates? You'd think that because you tinkered each exotic rocket launcher individually that a mistake like that would have been caught right? Same goes for shade-binder, you would have had to play test the new aspect and fragments....right? Doesn't add up, seems extremely suspicious, just like back in year one when XP was throttled and you guys didnt tell us till we noticed. edit: would be dope to see a Bungie employee respond and explain how this happens, then at least we'd know. Sadly they only respond to the easy stuff

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  • Because it's a complex infinitesimal web of code and changing things sometimes have knock on, unexpected or unintentional consequences. You only need to look at any live service game. I remember Apex's hit detection went slightly off one update, but it was unnoticed until out in the wild because its impossible to stress test every little thing and the difference was so hit and miss that it had to be out there and getting played for players to notice something was a little off. Further inspection confirmed it and it got fixed. That's one example in thousands. If you combed and play tested a patch so utterly comprehensively that nothing got through, we would never get patches and the manpower would be absurd. As a gamer you just accept there may be a few teething troubles sometimes and get on with just enjoying the game, if it ain't totally broke.

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