I am just wondering why the Cerberus +1 has a dual negative catalyst with such a weak positive attribute. You lose both range and firing rate to gain a meager tighter spray. The range on this weapon is already pretty short to begin with and therefore making it even shorter simply is not viable in any situation. The catalyst also does not list that there is a drop in firing rate but there is anyway. Also, the Cerberus+1 already has a trait that fires the weapon with a tighter spray while aiming down sights. It seems this is the only catalyst that only offers negative impact on an exotic weapon, some are not great but still provide an improvement over the weapons base version.
My suggestion would be to remove the secondary firing mode and maybe add stability and reload speed at the very least or add a perk that allowed the main barrel to fire an oversized kinetic slug that has more range and deals more damage than the other three barrels. Any perk that would return ammo to the magazine would also be of great use on that weapon.
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Honestly I always thought it should have worked more like Roadhog's alt fire in overwatch. A big clump of bullets for semi precision. That or make it like a bizzaro suros where as you fire your cone gets more narrow with each shot but your fire rate goes down and gets more damage.