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1/6/2020 5:57:10 AM
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How about no expiration?
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  • I don't see expiration as an issue, especially since none of the bounties have unrealistic deadlines for completion. The idea is to have bounties to complete daily or weekly to enhance the basic activities of the game. If they removed expiration, I think it would be more of a burden since you would have to constantly delete bounties to make room for new ones. Either that or they would need to increase bounty storage space, but that leads to having potentially hundreds of bounties which just makes the game more of a burden to keep up.

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  • [quote]I don't see expiration as an issue, especially since none of the bounties have unrealistic deadlines for completion. The idea is to have bounties to complete daily or weekly to enhance the basic activities of the game. If they removed expiration, I think it would be more of a burden since you would have to constantly delete bounties to make room for new ones. Either that or they would need to increase bounty storage space, but that leads to having potentially hundreds of bounties which just makes the game more of a burden to keep up.[/quote] Iron Banner bounties? That's an example of why it would be nice to not get progress deleted because of a stupid timer

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  • When there used to be only room for about 10 bounties, I ran into that challenge you mentioned of constantly running out of space. But this was also before Bungie learned about paging, and your entire vault space was on a single page (weapons, armor, and consumables, which was the glimmer cap workaround - all on one page). Good times.

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  • Agree 100% for those of us who don’t play every day this would be a great qol improvement 👍🏻

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  • It actually used to be that way. Bounties did not always have the expiration. Players, like yourself, could benefit by collecting multiple bounties from various days or weeks, completing them whenever you got around to it.

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  • Then people will collect and stack them, trying to maximize play time efficiency. Bungie does not like this approach. They had it in years past, and people would store them, sometimes waiting for next "season" (before they were called that), and then rank up quickly, or obtain bright engrams, etc... I believe Bungie supports minimized efficiency, and artificial time limits that keep people coming back regularly.

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  • That "issue" has already been worked out tho. Bounties don't carry over. So uh...yea

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  • Edited by JasperGTR: 1/7/2020 3:54:16 AM
    Did you just confirm my post that Bungie solved a non-existent problem with expirations, that I replied to the poster who suggested they could do without expirations? I'm not sure I needed the confirmation, but thank you for the added support of my answer. If you only focused on the season part of my comment, I could see why you missed the other obvious reasons (it was the most basic example of the inconsistent policy and usage of bounties). If you really are unaware of the other reasons, let me know, I'll try to help. It may be that if you're unaware, other readers may be as well.

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  • What? Your entire response was based on the assumption that people would just stack the bounties. Then you spoke for Bungie. All I pointed out was that the bounties can't be stacked up, making your reasoning...moot.

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  • It wasn't an assumption. That is how the bounties worked. And yes, stacking was part of that evolution. Not doubles, but collections of different bounties with commonalities that (because they did not expire) could be kept indefinitely. Even when Shaxx had the 2 weekly bounties for powerful gear, it was possible to keep 2 from prior week, stacking with the current week, obtaining all of them at once (referencing Y3 (I believe)). I did this with Queen's bounties as well (and the first time the Queen's emissary arrived at the Tower early in Y1 of D1). Funny enough, I had a Queen's bounty to turn in the second time she came back...

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  • Dude....just forget it. We are talking present day. The bounties do not stack across seasons. That was the issue with "hoarding/stacking/insert whatever" bounties. They fixed that issue already, but your opening statement.... "Then people would stack bounties" Was the basis of the rest of your reply. It's all good, just wanted to point out, that you can't do....what you say people would do.

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  • Roger. I was merely mentioning the history of why the timers were there. I mentioned collecting AND stacking, though. Not just stacking - that was only part of the explanation. I mean - we collect weapons and armor, but that doesn't mean they are stacked. I apologize for not being more clear, just trying to shed light on where we came from (no expirations and no seasons) to where we are today (with expirations and with seasons). I believe if newer players had more of an understanding of why they were added, they may better understand what the game was like without them. I didn't mean to confuse anyone or misstate anything.

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  • Edited by Shatterday: 1/7/2020 3:50:11 AM
    Actually, I pointed* out that your "ppl will just stack them" is a non issue.

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  • They could just disable bounties from carrying over seasons (I believe this is already a thing?) and this becomes a non issue

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  • In my experience, Bungie finds new ways to create problems that should never have existed in the first place. The policies for bounties have been inconsistent since its initial rollout in 2014. If you're only focusing on the part of my post regarding new seasons, I believe there are several other reasons tied to the other part of my post that has nothing to do with seasons. I have said since October 2014 that if Bungie played their game more, we would not have the issues we've seen over the last 5+ years. I was slow back then. It took me almost a month to catch up to others with the ability to point out the most obvious issues, but I didn't play a lot in Sept of 2014 - I was just watching my children and their children play for a couple weeks before I started.

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  • This. Easier solution. Just remove the expiration completely.

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