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Destiny 2

Discuss all things Destiny 2.
3/6/2019 1:31:00 PM
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Last Week's TWaB in Gizoogle translate

There is no thangs up in dis biatch fo' This week at Bungie, weÂ’ve been cast adrift on a sea of action. I aint talkin' bout chicken n' gravy biatch. Next Tuesday, a freshly smoked up season begins up in Destiny 2. When tha Drifta assumes control of our shared adventure, heÂ’ll have much mo' ta offer than tha Gambit youÂ’ve known since tha release of Forsaken. I aint talkin' bout chicken n' gravy biatch. New quests n' pinnacle weapons will become available fo' playas whoz ass wanna rank up in they straight-up activities. Put ya mutha-blam!-in choppers up if ya feel dis! There is ghon be freshly smoked up Triumphs ta complete n' lore ta collect. Gambit Prime n' tha Reckonin also become available ta ballaz of tha Annual Pass, wit a cold-ass lil call ta embrace n' masta one of four distinct rolez up in combat: Reaper, Invader, Collector, n' Sentry. To git a gangbangin' full rundown of whatÂ’s coming, make shizzle ta hit up tha ViDoc dat was busted out earlier todizzle: Below, you can find a cold-ass lil calendar showin off a mo' in-depth view of Season of tha Drifter n' shit. Right back up in yo mutha-blam!-in ass. Save these dates mutha-blam!-a! Da Drifta will also offer Annual Pass ballaz a unique set of Juice Surge bounties, grantin 640 Juice gear ta git playas right tha -blam!- into tha content. There is no thangs up in dis biatch fo' Da Gameplay calendar has been updated ta reflect some chizzlez all up in pimpment. Peep tha Season of tha Drifta article fo' quick peepshow of Invitationz of tha Nine n' tha Allegiizzle quest. WeÂ’re buckwild fo' you ta jump up in n' play. March 5 is just all dem chills away, n' we still have some time ta git tha -blam!- into tha nitty-gritty. LetÂ’s dive in. [b]Prime Accessibilitizzle[/b] There is no thangs up in dis biatch fo' With Season of tha Drifter, weÂ’ve kept accessibilitizzle up in full focus all up in tha pimpment process. This isnÂ’t just from a standpoint of enterin tha activitizzle at appropriate Juice levels yo, but also makin shizzle dat each role is readable ta all playas fo' realz. As you can peep up in tha ViDoc above, each role has a specific color applied ta they armor. Shiiit, dis aint no joke. Tech Art Lead Nate Hawbaker has some shiznit on how tha -blam!- colorblind shiznit will apply ta these armor pieces: Nate: For colorblind modes up in Destiny, rather than applyin a gangbangin' filta over tha whole screen, we chizzle only tha content dat uses color as its primary messagin ta tha playa n' pimped outly impacts they moment-to-moment decisions up in tha gameplay loop. Each case is handled individually n' authored by hand ta ensure weÂ’re makin tha dopest decision possible. Most formz of colorblind have only two dominant colorsÂ-for thangs like this, we gotta git creatizzle wit color saturation n' value ta ensure each role be as identifiable as possible. This is what tha -blam!- each of tha Gambit Prime rolez is ghon be lookin like when peeped all up in tha (simulated) eyez of affected playas once they respectizzle colorblind shiznit is enabled. [b]Three Peaks[/b] There is no thangs up in dis biatch fo' With each season, Guardians have freshly smoked up ways ta become legend: climbin tha ranks up in Crucible, masterin freshly smoked up modes, or rackin up da most thugged-out kills wit new, bangin weapons. Right back up in yo mutha-blam!-in ass. Sandbox Designer Victor Anderson is back ta unveil three freshly smoked up pinnacle weapons, available ta all playas, comin wit Season of tha Drifter n' shit. In other lyrics, herez a peepshow of tha bread you gonna be bakin next season. I aint talkin' bout chicken n' gravy biatch. Victor: For Season of tha Drifter, our crazy asses have another set of pinnacle weapons fo' playas ta acquire. Like wit tha last set, our crazy asses have one each fo' Vanguard, Crucible, n' Gambit. [b]Vanguard Oxygen SR3—Precision Scout Rifle (Solar)[/b] There is no thangs up in dis biatch fo' Oxygen SR3’s unique perk is "Meganeura: Dragonfly deals mo' damage based on tha number of precision hits made beforehand. Scout Riflez have had a long-ass history wit Dragonfly n' its predecessor over tha history of Destiny. This weapon seeks ta double down on dat history n' improve upon it up in a simple n' effectizzle way. Da general design ethoz of a pinnacle weapon is dat if it approaches a Exotic-esque effect, it must work conditionally-like -blam!-in activatin on a bust a cap up in event or askin you ta risk gettin tha -blam!- into melee range-and if it works up in a neutral setting, then it must only chizzle tha way you can do something, not necessarily what tha -blam!- you can do. This be a example of tha former. [b]Crucible Da Recluse—Lightweight Submachine Gun (Void)[/b] There is no thangs up in dis biatch fo' Da Recluse’s unique perk is "Masta of Arms: Kills wit any weapon improve dis weapon’s damage fo' a gangbangin' finger-lickin' dirty-ass short time." Submachine Guns is up in a cold-ass lil contentious spot up in tha game afta tha Forsaken release. With Shotguns occupyin a similar engagement range while also offerin dat one-shot-kill potential dat is so highly valued, alongside always bein up in competizzle wit Sidearms n' even tha Last Word as tha close-quartas primary weapon of chizzle, Submachine Guns have fallen slightly ta tha wayside. Right back up in yo mutha-blam!-in ass. So we pimped tha "Masta of Arms" perk so it could find its place up in any given loadout. We look forward ta seein playas experiment wit dat shit. [b]Gambit 21% Delirium—Rapid-Fire Machinegun (Arc)[/b] There is no thangs up in dis biatch fo' 21% DeliriumÂ’s unique perk is Â"Bustin' Tally: Kills increase dis weaponÂ’s damage until it is stowed or reloaded. Â This is ghon be our first Rapid-Fire Machine Gun fo' Destiny 2Â-how nuff of y'all up there guessed tha archetype yo, but not tha sub-archetype, biatch? With tha reintroduction of bullet-hose-style Machine Guns, we figured a perk dat played wit they big-ass magazine sizes n' dealin wit wavez of enemies would be appropriate. Unlike tha other two weapons, dis one also has one of tha freshly smoked up weapon perks weÂ’re introducin up in Season of tha DrifterÂ-Â"Overflow,Â" ta kick tha magazine size up even further fo' legit spray Â’n pray action. I aint talkin' bout chicken n' gravy biatch. While weÂ’re on tha subject of weapons, hereÂ’s another peepshow of some chizzlez made fo' Season of tha Drifter: There is no thangs up in dis biatch fo' Horny-Ass Juice Weapons up in Destiny done been tha go-to fo' like some time cuz of gettin da most thugged-out bang fo' yo' buck from raw damage. These chizzles, along wit others dat is ghon be shown when tha full patch notes fo' 2.2.0 is revealed, is intended ta make Legendary Juice weapons a phat option fo' dem playas whoz ass trip off they Horny-Ass Kinetic n' Juice weapons. We believe dat tha Horny-Ass you chizzle ta run should be a expression of yo' playstyle rather than just tha math hustlin up in yo' favor. Shiiit, dis aint no joke. Exotics will always have they unique propertizzles yo, but a well-rolled Legendary Juice weapon should be able ta compete up in raw damage wit a Horny-Ass Juice weapon, although tha Legendary weapon may need conditionizzle setups n' modz ta outright match. Nonetheless, tha gap should not be all kindsa wide dat you, tha playa, feel it necessary ta run a Horny-Ass up in any specific slot. [b]Grenade Launchers[/b] There is no thangs up in dis biatch fo' PvE damage increased by 25% Reserve ammo increased on most Grenade Launchers In most cases, Grenade Launchers gained three roundz up in reserves yo, but dis amount may vary based on tha perks you have (Field Prep, etc) Magazine perks n' modz no longer affect ammo reserves Grenade Launchers had a lil' bit of a reserve issue cuz of tha magazine havin a impact on reservesВ-and as a result, tha reserve total wildly chizzled, typically not up in favor of tha playa n' shit. This was addressed, n' they gots a PvE damage bonus on top of it ta make dem mo' competitizzle up in dat slot. [b]Rocket Launchers[/b] PvE damage increased by 60–65% (Horny-Ass Rocket Launchers have had they damage tuned separately) Clusta Bomb Damage reduced by ~80% This lost damage was moved ta tha Rocket Launcherz main projectile, as noted above up in tha damage increase There is no thangs up in dis biatch fo' Rocket Launchers was entirely too dependent on Clusta Bombs ta be effective. Like tha Full Auto perk on Shotguns, Clusta Bombs would nearly double tha damage output of any given rocket (under optimal conditions). Da result was dat on any target dat you couldn't git all tha Clusta Bombs ta impact n' detonate, Rocket Launchers fell tha -blam!- by tha wayside pretty harshly. By movin most of tha damage of Clusta Bombs tha -blam- into tha rocket itself, Rocket Launchers will now be mo' reliable n' mo' effectizzle all aroundВ-especially against aerial targets dat Clusta Bombs would almost never damage. Wow, okay. I'm sorry... This was painful to edit and funny at the same time. I don't have enough space for the eververse section, but enough to leave you with this. [i]Help me[/i] [i]Ra-ra-Rasputin[/i]

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