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12/28/2018 8:16:57 PM
22

Ghost Shells, and how to make them good.

So I kinda hate the way ghost shells and perks are done. Getting a nice looking shell is great until it rolls with a mercury detector and telemetry drops. I think all shells should be a cosmetic option, and perks should be something we earn that are permanent bonuses to our ghost. For instance, EDZ xp buff could be earned by doing flashpoints in the EDZ. The cache/resource finders could be earned by collecting so many of each resource. And maybe start them at a smaller detecting range, and as we level up the perk, the range that we could find materials could extend. Hell, make the Gunsmith Telemetries actually matter (like using them as a way to reroll guns/armor/masterwork stats), and as we got kills with different damage types, we could increase our chances of getting those to drop. That would limit the amount of ghost shells I end up sharding for being useless, and give us something else to do.

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  • What they have to do, is either remove the general "scanner" perk, if we aren't getting faction rallies back and just replace them with cache or resource or whatever other thing, because it takes up a more valuable perk slot. Or if we do get rallies back, make them more valuable. As of right now, it's more of a "what do I want Ghost to look like today?"

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  • Edited by ramthesocket: 12/30/2018 12:10:30 AM
    I might be wrong, but I remember in D1 after earning certain grimoire cards, like killing a bunch of knights or something, you’d get permanent buffs like 10% increased glimmer on kills on that enemy type. You could see the percentages and challenges on the old version of the app. As for ghosts and perks, it’s been a rollercoaster since they were given some sort of relevant position in our inventory. They should’ve stayed cosmetic.

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  • I just can’t believe we have come through all of D1 and a year and a quarter of D2 and still no Servitor shell!!!

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    • Edited by Caiyoken: 12/29/2018 11:41:20 AM
      I like the premise, but I don't understand the execution. So now we'll have to grind to unlock those minuscule perks? I was thinking we give them a whole new set of perks. Forget all this cache detector stuff. Add Ghost perks, ones that arent in the game, but significantly assist us in our chosen playstyle. This will make us seek out a very specific ghost and stick with that ghost. And all the exotic shells and stuff can be used as ornaments, applied to our specific ghost. Our ghost will have the perks we want, but the shell can be changed over and over and it wont effect the perks on your actual ghost

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      • They need to remove the perk "mute guardian and speak for him/her" before they do anything else!

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        • They need Jingles.

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        • I wish ghost shells had defensive and offense perks. Like if you die they omit a healing pulse for allies or a proximity flash bang effect when an enemy kills you and walks near it. I dunno that would kinda be funny

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          • 1
            Take a look, it could be the answer

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            • Ok I really like this. Can we also make them have a light/power level?

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              • It's a shell game if you ask me

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              • Make the Ghost mods [i]Mods[/i] Boom.

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              • They could also add some means (i.e like Glass Needles) to Re-Roll the perks on your ghost too. I have maybe 10 ghost that are Public Defenders.

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              • Edited by Subsistence_Sasquatch: 12/29/2018 4:00:58 PM
                Exp Ghosts ARE useless You should get in the habit of stocking up on and using Fireteam Medallions throughout your playtime instead. They give you the same amount of exp increase, but do NOT stack with exp Ghosts. Fireteam Medallions also have other bonuses and have always been speculated to increase Exotic chances while in a Fireteam, though I never see how anyone could prove that. Keep in mind, you don't have to actually be in the a Fireteam for these benefits, you get them Solo as well. - I don't see Ghosts having a huge advantage ever in the game as it would be sensitive to "pay-to-win" from Eververse. However, if you care to maximize profits, in the long run, ghosts are useful now. I have a Cat Ghost (chance to get additional tokens on a specific planet, in Crucible, and in Strikes) for every planet, so whenever I do a Strike I have a ghost for that planet and 2 chances at more tokens + that Strike's Nightfall emblem for more. I also use Boons for every strike I do and use the Token gifts while in a Strike. Normally you would get 5, but with the perks from the Ghost you can get up to 7 a pop with the Ghost alone. It all adds up.

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              • They should definitely get rid of telemetrys, unless they play a bigger role in future content, they are absolutely useless.... The telemtry perk just blocks better perks....

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              • Ghost shells are basically cosmetic. Very few of them have any worth at all.

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              • Yea that’s too much. They should just be able to roll with whatever rolls. My favorite shell should be able to roll guiding light and dreaming city combo detector. I’m forced to use an ugly shell for guiding light.

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              • How aboot enemy themed ghost shells that slightly increase the damage dealt to certain enemies.

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              • Yes to everything about this. I feel like our ghosts, being such an important part of our lives in destiny should represent so much more. And they currently have zero usable function. Being able to adapt your ghost with different perks is such a great idea!

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              • Great idea! 👊🏼😁

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              • Pretty good idea, so zero chance Bungie thinks of it on their own.

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              • This is a great idea

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              • I like where your coming from with being able to upgrade the perks. I have deleted most of the ghost I received cause they suck. I got one with two perks yesterday. Both were for telemetries.

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