Y1 Exotic armor catalyst - Titan. This list will not include Aeon due to a complete rework of those are needed. I will be creating others for both warlock and hunter alike only Y1 exotics. I ask for forgiveness for those who find the error with the links. This was made from a computer and as such the links do not work on mobile. Links to other posts provided below
[url=https://www.bungie.net/en/Forums/Post/249803980]Y1 Exotic Armor Catalyst - Warlock[/url]
[url=https://www.bungie.net/en/Forums/Post/249829507]Y1 Exotic Armor Catalyst - Hunter[/url]
I am here to create ideas for catalyst that won’t seem broken but are designed to enhance an exotics ability without unbalancing both PvE or PvP. Below are my ideas
1. [b][armory]Insurmountable Skullfort[/armory][/b]: This one is fairly difficult as it is powerful on its own so below are the two most viable options in my opinion
* Killing an enemy on top of healing and recharging ones melee user either gains a small overshield (grating no more than an additional 35 health)
* Secondary option is that all abilities recharge completely.
2. [b][armory]Mask of the Quiet One[/armory][/b]
* Enhanced Dreaded Visage. Increased ability energy gained when taking damage. Kills while critically wounded regenerate health and ability energy.
3. [b][armory]Khepri’s Horn[/armory][/b]: On top of a complete rework something along the lines of an explosion that has the length and height of of the barricade with the distance of the thermite grenade. This idea along with the catalyst is simple but fun.
* A destroyed barricade instantly recharges.
4. [b][armory]Helm of Saint-14[/armory][/b]
* Increased strength to Ward of Dawn. Blocking with sentinel shield passes on Blessings of Light to nearby allies.
5. [b][armory]Eternal Warrior[/armory][/b]
* Gain an overshield when activating any super (keep in mind the overshield already regenerates overtime for those who don’t know)
6. [b]ACD/0 [armory]Feedback Fence[/armory][/b]
* Increased radius of explosion. Upon death all charges you’ve accumulated detonate. (It’s be great against the unsuspecting shotgun rusher)
7. [b][armory]Doom Fang Pauldron[/armory][/b]: For these I also had 2 ideas please give your feedback
* Melee kills (normal) recharge melee ability.
* Secondary option is to increase the amount of super energy gained.
8. [b][armory]Synthoceps[/armory][/b]: This one is very simple
* Biotic Enhancements activates with 2 surrounding enemies. Melee range is increased with Biotic Enhancements.
9. [b][armory]Ashen Wake[/armory][/b].
* Fusion grenades perform max damage throughout its entire blast radius damage from the grenade helps charge grenade energy. This is similar to [url=https://youtu.be/lfOKEaHAj-A]Young Ahamkara’s Spine[/url] check the video for more details.
10. [b][armory]Wormgod Caress[/armory][/b]
* Increased time in which Burning Fists last (8-10 seconds possibly?)
11. [b][armory]Crest of Alpha Lupi[/armory][/b]
* Increased range and effectiveness of Survival Well (healing burst). Increased barricade strength.
12. [b][armory]Actium War Rig[/armory][/b]
* Auto-Loading Link activates faster and loads more ammunition.
13. [b][armory]Hallowfire Heart[/armory][/b].
* Increased Super Duration if Hammer of Sol and/or Burning Maul is activated when all abilities are fully charged (borrowed this one from my Stormcaller bros)
14. [b][armory]Armamentarium[/armory][/b]
* Damaging enemies with grenades decreases grenade cooldown
15. [b][armory]Lion Rampant[/armory][/b].
* Twilight garrison or for you D2 only players Icarus Dash cooldown of 6 seconds
16. [b][armory]Peacekeepers[/armory][/b]
* SMG’s become “overloaded” allowing the magazine size to be doubled.
17. [b][armory]Dunemarchers[/armory][/b]
* Increased range and damage of Linear Actuators
18. [b][armory]Mk. 44 Stand Asides[/armory][/b]
* Overshield activates regardless of health condition so long as Seismic Strike, Hammer Strike, or Shield Bash is charged (overshield also is instant instead of a gradual increase)
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I wish that you could use Skullfort for all subclasses. Would love it to use more of the blinding and melting point melees with all regular melees giving health and shield regeneration.