Y1 Exotic armor catalyst - Titan. This list will not include Aeon due to a complete rework of those are needed. I will be creating others for both warlock and hunter alike only Y1 exotics. I ask for forgiveness for those who find the error with the links. This was made from a computer and as such the links do not work on mobile. Links to other posts provided below
[url=https://www.bungie.net/en/Forums/Post/249803980]Y1 Exotic Armor Catalyst - Warlock[/url]
[url=https://www.bungie.net/en/Forums/Post/249829507]Y1 Exotic Armor Catalyst - Hunter[/url]
I am here to create ideas for catalyst that won’t seem broken but are designed to enhance an exotics ability without unbalancing both PvE or PvP. Below are my ideas
1. [b][armory]Insurmountable Skullfort[/armory][/b]: This one is fairly difficult as it is powerful on its own so below are the two most viable options in my opinion
* Killing an enemy on top of healing and recharging ones melee user either gains a small overshield (grating no more than an additional 35 health)
* Secondary option is that all abilities recharge completely.
2. [b][armory]Mask of the Quiet One[/armory][/b]
* Enhanced Dreaded Visage. Increased ability energy gained when taking damage. Kills while critically wounded regenerate health and ability energy.
3. [b][armory]Khepri’s Horn[/armory][/b]: On top of a complete rework something along the lines of an explosion that has the length and height of of the barricade with the distance of the thermite grenade. This idea along with the catalyst is simple but fun.
* A destroyed barricade instantly recharges.
4. [b][armory]Helm of Saint-14[/armory][/b]
* Increased strength to Ward of Dawn. Blocking with sentinel shield passes on Blessings of Light to nearby allies.
5. [b][armory]Eternal Warrior[/armory][/b]
* Gain an overshield when activating any super (keep in mind the overshield already regenerates overtime for those who don’t know)
6. [b]ACD/0 [armory]Feedback Fence[/armory][/b]
* Increased radius of explosion. Upon death all charges you’ve accumulated detonate. (It’s be great against the unsuspecting shotgun rusher)
7. [b][armory]Doom Fang Pauldron[/armory][/b]: For these I also had 2 ideas please give your feedback
* Melee kills (normal) recharge melee ability.
* Secondary option is to increase the amount of super energy gained.
8. [b][armory]Synthoceps[/armory][/b]: This one is very simple
* Biotic Enhancements activates with 2 surrounding enemies. Melee range is increased with Biotic Enhancements.
9. [b][armory]Ashen Wake[/armory][/b].
* Fusion grenades perform max damage throughout its entire blast radius damage from the grenade helps charge grenade energy. This is similar to [url=https://youtu.be/lfOKEaHAj-A]Young Ahamkara’s Spine[/url] check the video for more details.
10. [b][armory]Wormgod Caress[/armory][/b]
* Increased time in which Burning Fists last (8-10 seconds possibly?)
11. [b][armory]Crest of Alpha Lupi[/armory][/b]
* Increased range and effectiveness of Survival Well (healing burst). Increased barricade strength.
12. [b][armory]Actium War Rig[/armory][/b]
* Auto-Loading Link activates faster and loads more ammunition.
13. [b][armory]Hallowfire Heart[/armory][/b].
* Increased Super Duration if Hammer of Sol and/or Burning Maul is activated when all abilities are fully charged (borrowed this one from my Stormcaller bros)
14. [b][armory]Armamentarium[/armory][/b]
* Damaging enemies with grenades decreases grenade cooldown
15. [b][armory]Lion Rampant[/armory][/b].
* Twilight garrison or for you D2 only players Icarus Dash cooldown of 6 seconds
16. [b][armory]Peacekeepers[/armory][/b]
* SMG’s become “overloaded” allowing the magazine size to be doubled.
17. [b][armory]Dunemarchers[/armory][/b]
* Increased range and damage of Linear Actuators
18. [b][armory]Mk. 44 Stand Asides[/armory][/b]
* Overshield activates regardless of health condition so long as Seismic Strike, Hammer Strike, or Shield Bash is charged (overshield also is instant instead of a gradual increase)
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I wish that you could use Skullfort for all subclasses. Would love it to use more of the blinding and melting point melees with all regular melees giving health and shield regeneration.
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Gimme that actium pls I wanna use that with the breakneck next season
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Love the idea of putting a in air evade on the Rampants!
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Edited by LegendaryLegacy: 11/23/2018 9:08:33 PMPlease keep insults and bias to a minimum. If you have a disagreement I implore you to tell me why so I can better understand and improve.
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Haha, Ashen Wake still sucks.
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I like the twilight garrison perk to be put on the lion rampants. But if that does happen, could make the cooldown every 5 seconds like on the warlock instead of 10 seconds? I also like the actium catalyst, but is it plausible to have it load all fully automatic weapons? Like smgs, trace rifles, machine guns? (If possible actium and thunderlord would be amazing) but im saying if this was to actually happen. What edits could you make to it before bungie sees this and starts putting stuff in.
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https://www.bungie.net/en/Forum/Post/249514799/0/0 I did this before. Though with all catylists. I didn't want them to be lame. The Warlock exotics were the hardest part. Good luck I like your ideas.
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Edited by DuBChiri2: 11/23/2018 5:07:50 PMI feel like skullfort could use a different option as it's uh, pretty op the way you made it (not that I don't want it heheheheh). Maybe melee kills reload weapons or any melee kill charge or not restores some melee energy while a melee charge restores it to full. Everything else looks good. One thing to note: synthoceps already activates with 2 users in crucible. I don't really know if it's necessary to change that a little considering how easy it is to get surrounded in pve. What if it just further buffs bonus damage? 50% bonus super damage, pfft, make it 75% :)
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For Crest of Alpha Lupi, I suggest simply giving it the faster revive speed ability it had in D1.
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Maybe action could give auto rifles onslaught
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maybe war wig also gives them a damage buff as you keep firing?
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As a Titan main. I love your ideas. Although you should consider that some of them are entirely new perks and may be too much.
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I like the Actium War Rig one but it could also be “Loads quicker and now works for all Full Auto weapons. (SMGs, Auto Rifles, and LMGs.)”
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Sounds good to me, as long as us Warlocks get some spicy stuff, too.
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Bungie pls read this
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That is great
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That synthocepts buff would be crazy. One shot air homming missile incoming 😂
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Sounds awesome.
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They should fire them and hire you.