Just to let you know, I'm not saying the other classes shouldn't get buffed for their charged melee, I'm just focusing more on the titan ones.
Frontal assault-
Juggernaut melee, does no extra damage despite being on striker.
Grants a helpful buff, but it doesn't reflect the power striker once had at all.
Buff it's damage to 130 in crucible and a similar amount in pve.
Mortar blast-
It's still a piece of ass in pve.
Either remove some ticks of burn to transfer to the direct melee, or increase the burn damage more.
It takes way too damn long to kill anything and ultimately isn't worth it outside of PvP.
Sometimes targets that burn to death don't leave sunspots.
Defensive strike-
Not designed for damage, but definitely could be helpful to increase its base damage in PvE.
Increase the distance the overshield reaches your allies.
It's way too short in pve.
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Edited by Rico: 11/14/2018 9:25:43 PMNo extra damage because Bungie doesnt want that. Its benefits make up for it. Extra range, accuracy and stability for your weapon and health on melee kills Mortal blast: Doesnt that melee do 100 and a bit of burning? Defensive strike: Fine. Its nearby allies, u gotta be close. And theres no way to increase the range only in PvE