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#feedback

11/10/2018 7:13:18 PM
0

Some changes to thundercrash.

Inertia override: The slide mechanic with the bonuses they give are fine, but it doesn't synergize with the whole utility of the skill tree. Personally, I would like it changed to an air dodge to be like icarus dash, but I know people won't like that. Instead, a neat little bonus perk could be that the lift has an improved jump to allow for it to jump higher and fly up at a faster velocity, emphasis on flying up faster, not forward faster. Kind of like lion rampants perk. Impact comversion: This perk is really good for pve because it can generate a lot of super energy especially with exotics, but I feel like it could use a bit more. Maybe like a support perk. Hitting targets with ballistic slam grants small amounts of melee energy to you and your allies. Ballistic slam: The best part of this skill tree to be honest. It's a really solid damage ability for both pve and PvP, but it feels kind of lacking in damage in both those game modes. Maybe a 15% damage buff would help. Rounded up, would make it deal 150 damage in crucible and a whole lot more in pve. One last thing: Holding the melee button will allow you to launch the charged melee without the requirements but leaves you a bit more vulnerable in the start up. Example: it takes about half a second to activate the charged melee while sprinting and jumping. Wth the hold the melee button option, increase it to 1 second. This will allow one to make use of the melee without the start up, but it leaves you hanging more. Thundercrash: 20% more damage on direct impact and increase the aftershock damage by 200% in pve. 200% sounds like a lot, but the aftershocks only deal about 3-4000 damage per shock, which is less than half of a handcannon shot. Extend its maximum velocity duration to last the whole super. It currently falls off after 50% of the duration is gone, which makes its real range incredibly limiting. Auto detonate if super runs out, NOT if it's killed. I really like thundercrash, but I feel like it should have a MUCH greater emphasis on being able to deal damage. Titans already have so many damn supers nd abilities designed for damage, but thundercrash should be the titans pinnacle for power. It's called code of the missile right? Not code of the fire work.

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