Allow thundercrash to fly at top speed throughout the WHOLE duration vs dropping at 50%.
This super can cover a really good distance, but after 50% you REALLY slow down, which makes you vulnerable unless you hit your target.
Have the super ramp up damage for staying in the air longer.
There's really no reason to have this kind of flying mechanic if people just use it point blank most of the time.
I would say that if you reach 50% of the duration, thundercrash can deal an additional 1.2x damage, and 1.5x at 25% and below.
This is a good way to get the damage buff this super could use, as well as promote the buff above.
Remove the aim assist it has.
I've legitimately flown towards targets, only for it to try and aim my camera up (which changes how you fly) and it makes me fly over things I wanted to crash DOWN into.
I think I have a clip of this happening.
Finally, have the super auto detonate once it runs out of super energy.
It's not common, but if you are high enough, you can actually run out the duration and you won't detonate.
No super should have a projectile (which is the titan) that just fizzles out after traveling a certain distance.
Obviously I don't mean for the titan to detonate on being killed, that would just be ridiculous.
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I feel like more armor too. I played Titan a lot recently for like the first time in ever (only thundercrash, AWESOME SUPER) but felt like I got killed out of thunder crash a LOT. Other than that probably the one super other than Dawnblade I like for damage (I prefer support supers)