*Disclaimer* I love Hunters and I love Destiny but...
Look, I get it, it fits the whole "hunters are lone wolf, solo players" thing and that's all well and good, but after playing Trials this weekend (and PVP in general since launch) I can't help but be reminded, yet again, that outside of the Nightstalkers invisibility perk, the Hunter dodge is more or less useless when compared to other class abilities. Whats the use of having an ability that only helps you (barely, you can still be killed while dodging) in games where the enemy team is moving as one, usually with 4 Mida's, just waiting to catch someone out of place. And I've seen all the arguments: "Its the play style for Hunters" "You just have to get good with it" "It's saved me plenty of times" and the always popular "If you dont like it dont play that class" but we cannot deny that, even at the best of times, the usefulness of this ability is dwarfed by team-healing rifts and shields that can block off entry-points and damage enemies, and it kinda ruins the fun of an otherwise awesome class.
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i feel like we should have immunity frames, like in d1