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#feedback

Edited by Random Gamer 1337: 6/16/2018 12:33:52 PM
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Suggestion for Year 2 Ammo Economy Revision

Good idea

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Good idea, but should be tested

2

Interesting suggestion, should be tested

2

Bad idea

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Bad idea, but should be tested

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Recommend changes (please post below)

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My suggestion for an ammo economy revision is focused around ammo pickup values and designed to emphasise the role of kinetic weapons as primary weapons, as I believe that Kinetic and Energy weapons should have more distinct roles; Kinetic weapons as primary weapons, and Energy weapons as secondary weapons. The idea is that Kinetic ammo is readily available, but provided in smaller quantities per brick. ---------------------------------------------------------------------------------------------------------------------------- All AI enemies have a 100% chance to drop a Kinetic ammo brick when killed Screen no longer flashes when collecting a Kinetic ammo brick Shielded AI enemies have a 100% chance to drop an Energy ammo brick when killed -------------------------------------------------------------------------------------------------------------- The changes in ammo pickup values listed below apply only to Kinetic weapons. Ammo pickup values for Energy and Power weapons remain unchanged. ------------------------------------------------------------------------------------------------- Submachine Guns: 12 ammo per brick Auto Rifles: 10 ammo per brick Sidearms (fully automatic): 10 ammo per brick Pulse Rifles: 9 ammo per brick 'Crimson' Hand Cannon: 9 ammo per brick Sidearms (burst fire): 9 ammo per brick Sidearms (semi automatic): 8 ammo per brick Scout Rifles: 6 ammo per brick Hand Cannons (excluding 'Crimson'): 4 ammo per brick Bows: 3 ammo per brick Shotguns: 2 ammo per brick Sniper Rifles: 2 ammo per brick

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