So, within a post regarding Heroic Strikes and player feedback [[url]https://www.bungie.net/en/Forums/Post/245001545[/url]], I received a lot of feedback as well.
Thus far, a majority of players that gave feedback regarding Heroic Strikes were fine with the difficulty, as some predict difficulty will diminish with increasing power values. Therefore, many of us agree that the problem players face is with that of progression, where difficulty does not bring reward equal to it. More specifically, most expect a 350 activity to gradually raise their power level to that of it, if not beyond. (Suggestions went toward it dropping up to 360 power gear.)
As suspected, this points directly to that of a Rise of Iron progression system, where people want to run strikes until they reach a certain cap. And, from there they can top their progression off with higher level activities, those being raids and nightfalls and in D2's case, maybe Escalation Protocol.
Beyond that, it's not out of the question that many also want Heroic Strikes to still be relevant past the cap, which [i]can[/i] be done through other forms of reward (grindable weapons and gear specific to Heroic Strikes).
In conclusion, we say let's keep Heroic Strikes where they are in terms of difficulty, but we want better incentive to do them outside of "Milestones".
(I'm sure the votes will determine whether or not this 'evaluation' goes toward popular opinion.)
Edit: Links weren't working.
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I love the new difficulty but my issue is the heroic burns seem like they do nothing for the guardian and is only for enemies.