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Destiny

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Edited by The End: 8/11/2017 1:28:05 PM
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Trading in Destiny 2 [Debate]

I understand in the past certain design choices are influenced by an overall vision of the game. However many games have implented trading in a way that it is not abused or used for other purposes. I feel with some fundamental design choices for a trading system in destiny, this could really increase the longevity of the upcomming game. ------------------------------------------------------------- Benefits of Player-to-player trading; * Player Economy increases Longevity and replayability tenfold. * Restrict Trading Exotics and Items higher than your current maximum light in that slot. Or bring down the level of traded gear if above. (Trading a 200 Auto Rifle to a player who has a maximum of 123 in that slot will bring the gun down to 123.) * Lift or increase glimmer cap to allow players to accumulate wealth. * Restrict trading some items which Bungie feels players should earn. (Strange coins, motes, passage coins etc...) * Exchange silver for glimmer to combat Real World Trading. *Allow players to buy items from eachother with Silver, or failing that, Silver Dust. * This Eliminates paid carries, or decreases the popularity as sought after gear can be earned / bought by players who dedicate enough time into selling other gear to make enough money. However some items will still be exclusively for those that complete them, Emblems, Shaders, etc... * Gives players a reason to continue doing endgame activities even once all gear is aquired. Endgame activities will become very profitable and players will never feel dissapointed with loot drops, as one mans trash in another mans treasure. * Feeds the capitalistic nature in all of us and keeps us playing to accumulate wealth when there is nothing else to do. * Allow shared clan marketplaces, essentially ESO. *Allow Raid gear to be traded but just with members of your fireteam while still in the activity. Never again will your friend get the items you need and they dont and vice versa. ------------------------------------------------------- A game with this scope with a thriving player run economy would be great. Please i implore you, let your players decide, poll something and see the response of what the fan base desires. This is where you step in Community, agree with me? Show you support, our voices have accomplished so much.

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  • Edited by Swiftlock: 8/11/2017 6:07:48 PM
    This wouldn't work. Destiny's formula has no foundation for a stable trade economy. The entire game is built around optimizing your weapons/armor with a few cosmetic choices. That's all there is. Trading would only serve to bypass grinding. That is not what a good trading system does. Plus, you can guarantee that people will be selling things for real cash. You think people paying for Flawless was an issue? You ain't seen anything yet. It would be a mess. Trading works in traditional MMO's because there are tons of other jobs and alternative needs for the items players can collect. This fuels the cycle of supply and demand that makes trading work. Destiny needs to be WAY more fleshed out than what we've seen so far in order for trading to help the game rather than hurt it.

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