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Destiny 2

Discuss all things Destiny 2.
Edited by ElectroHail: 10/16/2017 5:35:52 PM
38

Why was Ward Of Dawn Nerfed?

I'm no good at writing lengthy arguments so I'll go with these points: 30 seconds as opposed to 45 seconds (optional but usually always chosen by many in D1) Can be broken by conventional weapon fire Only supplies armor of light, blessing and weapons of light have been removed Cannot generate more orbs as it is continually damaged Death usually accompanies a nova bomb that was thrown from outside onto the shield, which makes no sense The only thing that was improved is the deployment time and animation, everything else was shit on for some reason. And yes I know that we 'have two supers in one', but defender has been gutted. At least make it so it can't be destroyed by gunfire. Sentinel is also way more useful in blocking damage as you can actually move around while doing so, but sometimes you gotta protect a zone or your allies, rather than just yourself.

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  • Edited by A Rabid Meerkat: 12/19/2017 8:13:06 AM
    I can see why the old subclasses were toned down and aren't as good as they were in D1. It's probably because D1 was, in my opinion, heavily ability based. D2, however, seems to be trying to get players to become more gun based. Also, has anyone noticed that what really makes the WoD weak now is the fact that the buff doesn't go with you when you leave the bubble unlike D1? Just a thought...

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