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#feedback

12/13/2017 2:27:46 PM
1

Masterworks are a great start, but they need to be expanded

I know it's the hot topic to hate on bungie, but rather than continuously complain about things that 100 other people are probably already complaining about, I wanted to take some time to look at Masterworks and provide some feedback on first glance. Masterworks are a great addition to the game and are an excellent first step in the right direction to add grind and replay-ability. These need to be expanded upon as like most things in Destiny, they have a lot of great potential to make the game that much more engaging and in depth. There are a few things I'd like to talk about, this includes perks and stats and drops. [b]Drop Rates[/b] The drops for masterworks as it seems right now is quite low, having played nearly all day yesterday, I only had one masterwork weapon drop, which was a sidearm, dismantling gave me 1 core. Upgrading a gun to become masterwork costs 10 cores. Currently the drop rate combined with the cost of upgrading doesn't leave much room for experimentation. Of course it's only the first day, and I don't expect to have everything on the first try. I however did have 500 gunsmith parts, and nearly 200 tokens for each vendor and none of them gave me a masterwork. To me, that's far too low of a drop-rate. But that's just me, RNG can be very fickle and it might just be the luck of the draw, maybe i'll have better luck the rest of the week. [b]PvE/PvP Masterwork Perks [/b] Having orbs drop from multi-kills is awesome, and the stats bonus is... ok, it's not really all that noticeable. What there should be is PvE/PvP centric perks that can roll. We already have it set to track PvE/PvP kills, why not have it so that if you choose a PvE Masterwork it provides a random perk chosen from a small pool of PvE perks? Same with PvP. With this you could still balance guns in such a way that perks that make PvE more fun won't affect PvP, and some perks can appear in both pools. Just imagine being able to roll Outlaw on Better Devils? Rerolling and such would work the same as well. I think this would be an excellent opportunity to make players more engaged and add in random rolls without actually adding random rolls. Alternatively, you could have it so that Masterworks just add a random perk for PvE and then disable the masterwork perk in PvP? [b]Expanding Masterworks[/b] I'm sure this is obvious and something that might already be in the works but I thought I would mention it anyway. Masterworks should be expanded to armor and exotics. Maybe armor could add something like say... Super/grenade/melee charge? Just throwing that out there... I'd love to hear what other people think about Masterworks and what else Bungie could do to make them better. I think it's a great step forward, and although it's not what we had, it's something.

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  • As a warlock with Ophidian Aspect gauntlets, I wouldn't need to reroll a masterworks weapon for stability and reload stats. Typically the best stats tongue a slight edge in pvp would be stability, impact, and mag size. It would be great to be able to refill for perks, but then we would have even more of a meta with god-rolled Nameless Midnights and Uriel's.

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