I think the problem with Destiny 2 coincides with player expectation. I think most people coming from D1 were expecting an amount of content equal to 3 YEARS of D1 to be in D2. Which is an unrealistic expectation for a game that is basically a restart to the Destiny franchise. Everyone expected WAY TOO MUCH and when they didn't get it they played for awhile and left. I have no problem with the "content drought" we are supposedly in. Too me THIS IS EXPECTED. This is basically vanilla Destiny. Only better. A few changes to how things work would be okay with me. But the content "amount" seems about right for a NEW Vanilla launch. The only thing that wasn't supposed to be "vanilla" about this game is how the story was supposed to be canonically linked to D1. Other than that... this is a vanilla restart to Destiny. Just better. That is what I think. Thank you.
This was my reply to the youtube video in the link above.
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I think the main gripe with most people's complaints is that they didn't expect to hit the power cap so early (1 month) and not have anything left to do. If they had things from the D1 Y3 like a book of achievements you could work your way around this would give players something to do once they hit the cap without adding content. If they had a catalogue of their armour/weapons sets that players could work towards completing, again this isn't additional content that would give players something to do, you could still have the same amount of game content but just most incentive play. Which is what the game lacks.