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Destiny 2

Discuss all things Destiny 2.
Edited by ElectroHail: 10/16/2017 5:35:52 PM
38

Why was Ward Of Dawn Nerfed?

I'm no good at writing lengthy arguments so I'll go with these points: 30 seconds as opposed to 45 seconds (optional but usually always chosen by many in D1) Can be broken by conventional weapon fire Only supplies armor of light, blessing and weapons of light have been removed Cannot generate more orbs as it is continually damaged Death usually accompanies a nova bomb that was thrown from outside onto the shield, which makes no sense The only thing that was improved is the deployment time and animation, everything else was shit on for some reason. And yes I know that we 'have two supers in one', but defender has been gutted. At least make it so it can't be destroyed by gunfire. Sentinel is also way more useful in blocking damage as you can actually move around while doing so, but sometimes you gotta protect a zone or your allies, rather than just yourself.

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  • Edited by DuBChiri2: 10/18/2017 9:41:36 PM
    They took spike away from us too. Sentinels meant to be a defensive super but it only performs well when being used agressively, so your only option is ward, but it gets annihilated by every other super inside or out (for bubble) It's a waste of a perk, especially since it takes so damn long to do. If it had something like "it uses like half of your super bar" for it, I would like this better, but it really serves no actual purpose, it protects the enemy from YOU! Sentinel is just a crappy ad control super now, but it does it worse than sunbreaker does Xl

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