Or just make it not complete garbage.
It's not that good. Yes it fits the "lone wolf" attitude Hunters are supposed to have, but it's horrible for team play. The dodge ability should just be a "hidden" ability given to all Hunter subclasses, while replacing the global class ability.
(I'm not taking credit for this idea, but I saw it on Reddit and definitely agreed with it)
The class ability should be the "Vanish in Smoke" bomb from the Nightstalker.
It would:
A) Make all players in the radius go invisible while reloading their guns
Or
B) Invisibility lasts longer and won't break when shooting a weapon.
This would still fit the lore and attitude of the Hunter while providing the Hunters with a team based ability.
Please Bungie, Please.
Edit: A lot of people have responded saying, "No. Keep dodge but just make it more powerful.". I'm certainly not opposed to that. I just wanted to make a suggestion that better fit team-play and hunters roles as a "DPS" class.
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I was thinking about this more and they should make it so when the Hunter uses dodge, he goes stealth. This would stop enemies in PVE from shooting you and be viable in PVP if enemies are in your face, you have a chance for an outplay rather than being a target for the entire animation of the roll.