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#feedback

Edited by Sickraps, Kell of Bars: 7/21/2017 2:04:16 AM
39

Hunters got the wrong DPS skill

So of course by now anyone will notice that Bungie is attempting to set up the RPG Holy Trinity. Tanks, Supports, DPS. Titans got the tanks defense/durability, Warlocks got the healing/buff support, and Hunters got a mobility skill that auto reloads...woo hoo, right? Nope. [b][i]It's probably the dumbest decision Bungie has ever made[/i][/b] (and I try hard, so hard to defend them, I really do.) Ok, so the role of a DPS is solely to do what their title suggests: deal damage per second. DPS roles excel at dealing the highest amount of sustained damage over extended periods of time. They do this while Tanks draw Aggro and/or soak up enemy damage, and Supports heal and/or buff the DPS and Tanks to augment their effectiveness. In order for a DPS to efficiently do their job they are typically equipped with three unique things: [b]1) Naturally high base damage.[/b] [i]This is their bread.[/i] [b]2) Burst damage skills to increase their DPS at regular intervals.[/b] [i]This is their butter.[/i] [b]3) Mobility skills to give them a quick escape button if things get dicey.[/b] [i]And this is the ice cold drink on the side.[/i] When all three of these come together you get a solid, well rounded DPS. I'm sure a lot of gamers know these facts by now. Now here's the problem, [i]you can literally skip the whole facts part and just read the next sentence lol.[/i] [b]Every class has the same DPS.[/b] And all of it comes from, not our individual class roles, but our weapons. Which every player has equal access to. This in turn, automatically makes every other class a better choice.... These are Hunter main tears you're tasting here, not try hard sweat. Of all of the possibilities, this was the best their team of minds could come up with? A minuscule dodge that damn near every enemy unit and Guardian can keep up with and a less efficient reload than the one [i]already mapped to our square button?[/i] I mean, yeah it looks cool and it's [i]somewhat[/i] fun to use, but [b]where is the utility[/b]? I mean Titans have a barrier that auto reloads after crouching behind it for Christ sake, that's utility. Where is our utility? A more fitting DPS utility like a burst damage skill or a solo buff? Hell here's a better idea off the top of my head; Hunters Trance: Every shot becomes a precision shot for a limited amount of time. Any incoming damage decreases the cooldowns of abilities. Like honestly, it's not that hard Bungie

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  • 100% agree, not to mention the DPS tools that we have, golden gun and the arc staff, have to compete with other suppers which are better in almost all regards. Dawn blade can dish out similar damage but gets armour ,unlike golden gun, and has more roam time creating a problem in PVE and PVP alike. The Sentinel has similar ad clear capability as does the to arc staff but had more defence, range AND utility. The removal of the invisibility abilities does present a problem in the form of decreasing support value of any kind. It would make more sense if one of the trees in the arc staider class revolved around invisibility and getting bonus damage from surprise attacks. Golden gun can be remedied by giving it more damage specifically significantly more than a sniper shot level of damage. Given Bungie's ability to adjust PVE and PVP separately it seems unreasonable to hinder the class so bad in both aspects.

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