" [i]Spark life within souls and transcend them into new life"[/i]
Grenades:
Arcblast Grenade
[i]"A grenade, that upon detonation, creates a deadly shower of Arc Light"[/i]
[spoiler]*Has a 2 second detonation time
*Shoots 1 bolt per target dealing 105 dmg (PVP)
*Shoots up to 4 bolts to nearby enemies (Appr. 5 paces away)
*Has the ability to headshot, as long as the bolt strikes the head[/spoiler]
Revitalizer Grenade
[i]"A peculiar grenade, created by the warlocks that heals nearby allies with Light energy"[/i]
[spoiler]*detonates on contact
*creates a bubble similar to the void grenade that heals you and allies inside
*heals 40 health per second (80 in PVE)
*lasts 4 seconds
*Crota's presence prevents regeneration with this grenade[/spoiler]
Stormfront Grenade
[i]"A grenade that deals arc damage upon detonation. Deals bonus damage to stuck enemies"[/i]
[spoiler]*deals 205 dmg (PVP) if stuck
*has a 2 second detonation time[/spoiler]
Jump Abilities:
[spoiler]Glide
Focused Glide
Blink [/spoiler]
Super Ability: Necromancy
[i]Harness the power of arc energy to allow your ghost to summon three Arc Mirages, who serve you until the end of their spark"[/i]
[spoiler]*Super takes 2 seconds to initiate
*Each mirage is exactly the same as your guardian
*Each mirage has 200 health (400 in PVE)
*Mirages will track nearby targets similarly to how a thrall chases you, although it will follow enemies around obstacles and any distance up to 150M
*When mirages are within melee range, they explode with a 2 pace blast radius, and anything within this blast radius takes 205 dmg. Anything within 3-4 paces will take 105 dmg
*Mirages disappear if you die
*Necromancy lasts 10 seconds
*Arc mirages hold a bubble of arc energy in place if a weapon
*You cannot move during Necromancy, but can shoot your primary weapon from the spot where you use it[/spoiler]
Super Upgrades:
[spoiler]Impervious: increases heath of Arc Mirages to 250 (550 in PVE)
Berserker: Arc Mirages move at 110% speed. Reduced health to 150 (300 in PVE)
Last Will: Death during Necromancy will spawn an Arc Mirage on your death location and will aggressively seek your killer[/spoiler]
Melee Ability: Spark
[i]"Enemies struck by spark have their health leeched"[/i]
[spoiler]*Does 150% melee damage
*leeches 5 health per second
*leech lasts 7 seconds
*Leech is negated by Presence of Crota, although leech through Spark is not negated.[/spoiler]
Melee Upgrades:
[spoiler]Absorbtion: increases duration of Leech by 5 seconds
Rejuvination: Increases movement speed during Leech
Regeneration: Health gained by Leech is applied to nearby teammates (12 paces away)[/spoiler]
Special Upgrades:
[spoiler]Kaboom: Increases Arc Mirage blast radius by 2 paces
Magic Barrier: Increases your health to 275 while using Necromancy (500 in PVE)
Loyalty: Damaging an enemy with Arc Mirage will trigger the Leech effect[/spoiler]
Final Upgrades:
[spoiler]Arc Break: Increases the range of Arcblast Grenades (5 paces). Halves timer on Stormfront Grenades.
Aftershock: Exploding Arc Mirages leave an arc bubble that damages enemies trapped inside (7 dmg per tick)
Reborn: Killing an enemy with your super has a 33% chance to create an Arc Mirage[/spoiler]
Edit: I have no idea how the damage system works in PVE, hence why this uses mostly PVP stats and damages.
-
Please I hope this happens. Those sounds great.