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Destiny

Discuss all things Destiny.
Edited by nomorbountisXP: 5/20/2017 4:21:36 PM
108

I Have Reached a Conclusion

Much of the veteran player base is salty. We are salty for many reasons. Some of these reasons are our fault, some are Bungie's. I watched a Destiny 2 YouTube video just now made by a guy who's never played Destiny. He was so un-salty. They say hind sight is 20/20. Let's try to put our past behind us and play this game for what it is. And then give our salty reviews if they are warranted. https://www.bungie.net/en/Forum/Post/227039107/0/0

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  • I wrote last night that I agreed with you, but for different reasons so I would write my own post, and now here it is: First, let me just say that my entire clan watched the reveals on our own, and we didn't discuss it until last night when we all got on to play ESO and Warframe. We all came away with the same impressions: not psyched about the game, and that it is going in the wrong direction. Let me also state that I have been on the fence as to whether a fresh start was going to be worth it. I didn't embrace it or wholely reject it. I merely said that it would depend on the kinds of changes that it would help bring into the game. I can now conclude that the changes we received from the fresh start are completely NOT worth it in terms of what players like myself and my clan will be getting in return. So in that sense, Bungie made it even harder for me to buy D2, not easier. With all that said, my #1 issue Bungie [u]had[/u] to address in D2 was the separation of PVE from PVP. It just had to happen in order for PVE to flourish and for PVPers to be satisfied with a more balanced and competitive experience. Instead, it appears that Bungie has twisted themselves up in a position that even professional contortionists would be blown away by. They did NOT announce that PVE would be separated from PVP - a bad sign, considering they would have nothing to lose and would possibly boost sales from skeptic gamers if they made such an announcement. No - instead, they reordered the weapon systems, PURELY for PVP purposes, in order to make sure PVP is more balanced. The result? In both PVE and PVP, we will be limited to two primaries, and a category of weapon called "power weapons" which is just the special and heavy weapons smooshed into a single category - a la Halo. This appears to be intended to force more primary v. primary engagements in PVP by removing OHK weapons, another signal that they do not intend to buff primary damage and increase kill times to match the game's play speed. On the PVE side, this means that you will now take MUCH less DPS potential with you into combat. Having less DPS in PVE is not only not fun, but it is also going to increase grind and make the game more tedious - or content will just have to be dumbed down to account for the fact that we now have less firepower we can take with us. This is entirely the OPPOSITE approach I have been advocating for on these forums. Instead, I wanted to grind, and be able to obtain some insanely awesome firepower which would, in the end, reduce our grind for a time before the next DLC hit. This is the formula Y1 followed, and it made this repetitive game impossible to put down. Now, we will have presumably more grind, or face easier foes, and we will have less firepower at our disposal. As far as content goes, they were pumping up a better storyline and larger PVE areas to explore. That's all well and good, but those things were always EXPECTED. But they were oddly very quiet about PVP other than the mention that it was going to be paired down to 4v4's across the board. Again, I think this is another bad move which signals that Bungie is doubling down on trying to re-create halo rather than let Destiny be Destiny. By pairing everything down (or up) to 4v4, they are making it so that balancing changes made specifically for trials can also apply across the board. They basically had to do this to avoid having to make different balancing changes in 6v6 modes than they have for 3v3's. This is a change that really only effects PVP, but it again shows that Bungie is not abandoning its pursuit of re-creating the halo days. Instead, they are doubling down on their effort to do so. As far as the new powers go, totally unimpressed. All three are roaming supers, appearing to be intended to allow each class to have similar abilities, a concept that also seems to be aimed directly at PVP. If all three classes have similar abilities in PVP, it makes it MUCH easier to balance because nobody can say "I got killed by an ability my character doesn't have." But this also negatively effects PVE because there is simply no team synergy or abilities you can use (admittedly, that we know of yet) that can allow you to strategically overcome certain difficult encounters in the game. Again, I think that is just bad for this game, because PVE often requires abilities that add synergy to one another, but having differing abilities like that is what makes them so difficult to balance in PVP. For the time being, it appears that PVP has won out. Overall, the reveal did not address a KEY foundational question, which was whether they were going to separate PVE from PVP - or they DID answer it by way of inference which suggests that they are not. Instead, it is very apparent that PVE will endure YET ANOTHER nerf of our firepower for the sake of PVP balance - All because Bungie simply won't do the right thing and separate the two. All the reveal has really told me is that they are making foundational changes to the game for the sake of PVP, adding in some quality of life features to get casuals and solos more integrated into the community, and we will get more of the same repetitive grind for the sake of grinding that we have had over the past 2 years. I'm sorry, but more of the same of the status quo is what made me quit when RoI came out. This reveal all but assured that I will not be buying Destiny 2. I'll play the beta to confirm my thoughts, but I was not impressed in the slightest.

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