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#feedback

Edited by Vaultbrain: 7/31/2015 6:12:42 PM
225

Add Matchmaking for Raids, Nightfall and Heroic Strikes please

Yes, add matchmaking for these features

2630

No, they are fine the way they are

1014

Can't decide

102

It's really annoying to have to wait for people to get on to form a group for Raids, Nightfalls and Heroic strikes, especially since we can't go to a public area like the Tower and recruit due to the voice chat restrictions imposed in the game. Not to mention it's hard to find people of the right level as well. Matchmaking would make this so much easier and make getting gear and leveling it less of a hassle. The Matchmaking could look for players of similar level to match you with to make sure you're not going in with anyone too low to survive, as well as balance the group by diversifying the classes, bringing in 2 of each class for raids (2 titan, 2 warlock, 2 hunter) and one of each for the Nightfall and Heroic strikes. While on the topic of Strikes, it would also behoove the player base if we could finally be able to voice chat with our random fire team members instead of having to form parties through the dashboard (X360 and XB1 versions). This should also be allowed in the Tower as well so those who are looking to form specific groups of people for Raids can do so much easier by simply talking to those around them. Being able to openly communicate with others is a staple of MMOs. Not allowing us to do is counter intuitive towards the game play in Destiny. Also, we should be able to choose the difficulty of the Raids between normal and hard. The same goes for regular strikes as well. We should be able to play strikes up to level 30 as well as difficulty modifiers for players to challenge themselves. The higher the level and difficulty modifiers, the greater the rewards. With the addition of PoE, matchmaking should be added for all modes of that activity as well, not just level 28.

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  • I understand the need for cooperative as oppose to matchmaking, but at least even the ratio. It would make playing a whole lot more enjoyable for those who aren't quite into pvp or looking for players to game with and are the old school type who play to get away from the hustle of everyday life by playing pve. I think only adding matchmaking to the weekly nightfall strikes and keeping the rewards the same would be more than enough. It would allow us pve players an even chance to obtain rare and/or special gear that we wouldn't otherwise have to repeat missions for ( :s), and with each class. Even more you could make the Playlist generate a random enemy and boss map for boss battles, like "Nightfall" implies and that also contain more challanges or objectives prior to defeating those bosses, like the Warsat on the Fallen S.A.B.E.R strike or the public events during patrols, implied by "The Darkness grows stronger." I would leave raids and prison of elders as they are because they are what everyone would wish for a challenging boss battle and an amazing loot loaded event to be, better gained by cooperative skill and diverse players. Although a matchmaking break out mode would be epic in prison of elders with random groups of enemies breaking out and battling each other, the guardians job being to put them down before time runs out. With the age of triumph launch update, the weekly Story Playlist is great, but it's a feature that could go in the strike playlist choices, instead of having to go into each map and select the mode itself. It's practical but definitely not enough. I hope that one day in an update matchmaking will be part of nightfall strikes at the very least.

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