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#feedback

Edited by SparksTheUnicorn: 11/9/2016 7:16:48 PM
6

Exotic Machine Gun Idea: Outworld Overcharge

Would be OP

6

Would not be OP

43

Edit 1: I realized the exotic perk would be over powered so I tweaked it a little. I also tweaked the stats a bit. I had an idea for an exotic machine gun that I thought would be cool to share. So tell me what you think and thanks for reading: Outworld Overcharge "This automatic heavy weapon seems to draw energy from some otherworldly power. But strangest of all, this world seems to be full of the light that surges through this gun." -The Speaker Info: Weapon type- Machine Gun Weapon slot- heavy Weapon name- Outworld Overcharge Damage Type- Kinetic Stats: RoF-80 Impact-27 Range-30 Stability-50 Reload-33 Mag-45 Exotic perks: Outworld Overcharge- reloading this gun with no ammo in your reserves and a full super uses up your super charge but grants a free clip and infuses the guns free ammo with the damage type of your subclass at the cost of slowing down your super charge for a time and setting it back to zero (Damage of the overcharge bullets is very slightly reduced against enemy guardians)

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  • Why not just have a replenish perk for heavy ammo? Something like: "Gateway - Using your super grants one magazine of ammo for your heavy weapon." This would make it very useful, and not OP since it's only one magazine and not a complete refill of heavy.

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