Since the nerf on February 2015 auto rifles aren't in a good spot and the nerf in late 2014 to the headshot multiplier was the worst thing you've patched ever in destiny... just because your stats show that auto rifles are the most used guns (look at the stats on some websites like guardian.gg or something) in destinys pvp it doesn't mean it is true... only the blueberries/noobs use them and that's a lot of players... everyone wants you to buff auto rifles but you never buff them... since the nerf on February 2015 they aren't in the meta and no one who is good at this game uses them.
My solution:
1: Increase the headshot multiplier to 1.50 (now 1.25) because you aren't punished if you shoot at the body
2: Buff the base damage.
If you agree comment bump and your opinion!
all other weapons in destiny have a 1.50 multiplier and Autos only in the alpha, beta and 1 month in destinys lifecycle. And buff the doctrine again... I got it yesterday again with god roll perks and I got 8 wins in trials with it but I rarely got kills with it because it is too weak... the doctrine archetype weapons do no damage. (Even tho they nerfed only one damage point) do you see this archetype in the crucible? No they are trash AGAIN.
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Edited by blade329: 12/20/2016 12:17:18 AMI don't even use auto rifles anymore, except Monte Carlo. I just don't like how they feel. Considering how many hits you need to bring down a shielded guardian, it feels pointless. I can't tell you how many times I've had enemies get away because it just took too many bullets to kill them. The Unbent Tree archetype might be a different story, but I haven't tried it in PvP yet. In PvE it's awesome.