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#feedback

Edited by SquattingTurtle: 8/9/2016 2:49:11 AM
12

Sunsinger Feedback (please acknowledge cozmo)

I'm trying to get my voice heard over some Sunsinger feedback, borderline spamming the forums. [b][u]-Song of flame[/u][/b] -needs a visual AOE rune so my team can know that i'm using it. -It REALLY needs to let my team know that i'm there for them and that i'm not about to go running around spamming grenades unless they are with me. -perhaps they don't want to steal my orb making kills? (Ally kills while under the influence of SOF could grant orbs?) -right now i CANNOT get them to notice and utilize this buff. I end up having to chase teammates around frantically which sucks up the entire duration of the super before we get to someone. [b][u]-Solar wind[/u][/b] -The ability is broke, it does not do anything noticeable from testing. -How about a short term minor shield for 2 teammates in the immediate area? Exactly like the Nightstalker's invisibility buff. -Or perhaps a ranged cone of melee damage tier burn? I would feel more like a warlock. [b][u]-Viking Funeral pve Debuff[/u][/b] -3((or 2.5?) seconds for 5% damage (stack 3 times). Just try actually making use out of this perk. -how about 10 seconds for 10% that stacks twice? (something that makes me want to use it over Radiant will) [b][u]-Solar grenades[/u][/b] -Opponents are not scared of these grenades, which is important because they seem to be the area of denial type. -Make solar grenades blind/disorient targets so they do not want to enter them once thrown. [b][u]Firebolt grenades[/u][/b] -put simply, you almost have to throw the grenade at the targets face for this to hit them. -VF was reworked, so this grenade should return to how it was prior. -Its to the point to where i use solar grenade in PvE because at least they look pretty. [b][u]-Heart of the Praxic Fire[/u][/b] -Reduced cooldown ability actually only grants one extra grenade during a spamming super from my testing (with or without DIS), I'd really want it to scream "that guys a team player" -You don't need to buff it, just change the perk to something more useful (and hopefully SS support oriented) Maybe a shield for allies affeted by SoF and increase radius of the SoF AOE

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  • Ya it's pretty sad smoke does more damage than an accual grenade.

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  • Edited by SquattingTurtle: 8/5/2016 6:06:55 AM
    Heres a a video of people walking through solar grenades that I recorded yesterday. This is with sunbreakers/touch of flame

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    • Edited by SquattingTurtle: 8/4/2016 6:48:55 PM
      Someone mentioned that the new viking funeral perk does not reset the timer on the stack which only lasts 2.5 or 3 seconds. I'd like sunsinger to be more support based so i can feel like im useful. It has to be so much stronger. A bubble titan for example can reach 35% extra damage for the entire duration of the bubble+10 seconds. I'm thinking the sunsinger could get at least 10% that's stacks 3 times. Its very difficult to stack more than once on bosses. Its impractical, i wonder if bungie even put thought into the change, they must have but they had to have been testing the waters. -By default a sunsinger can only ignite an enemy with the melee. -You have to use touch of flame with viking funeral (locks out gift of the sun/radiant will/sunburst/angel of light) -You need a way to have more than one grenade (exotic with extra grenade) -All this so that you can throw 2 grenades to do a total 10% damage for (aking the second grenade throw into account) 1 second? This is ridiculous. I feel insulted almost.

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      • This should play so your team knows you have used "song of flame."

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        • [quote] [b][u]-Solar grenades[/u][/b] -Opponents are not scared of these grenades, which is important because they seem to be the area of denial type. -Make solar grenades blind/disorient targets so they do not want to enter them once thrown. [/quote] I had a crucible game a couple days ago with a sunsinger with solar grenades and a nightstalker hunter roamed the map in a solar grenade/smoke area of death

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        • Edited by PhillyPhil75: 8/3/2016 6:03:41 PM
          These are all good ideas but they won't make sunsingers on par with other classes. Fb nades need their range back and vf needs to go back to how it was but the burn time needs a slight decrease. Also since every "support" (defender Titan and night stalker) class has some form of suppression maybe solar wind should suppress too

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        • I like most of this. Statistics show that Sunsingers have pretty much fallen apart since the most recent round of nerfs. As sad as that is, it's also an opportunity to explore new ways the class can be rebuilt. Before we get to that, though, let me say that Solar grenades do what they do well enough, so I don't think I'd mess with those. They aren't the greatest for PvP, but they definitely have a place in PvE. Pulse grenades, on the other hand... I really like the idea of Solar Wind behaving as an AoE cone. Remove the cooldown reduction, negate the actual melee impact, and replace it with a wave of fire. The wave deals the damage of Scorch and applies burn and knock back to targets in a cone in front of the Sunsinger. Make it work like the Hunter's Throwing Knife and Smoke, where you can miss and waste it. Essentially, replace the cooldown reduction the talent currently has with the AoE effect. I'd also set the cooldown for Flame Shield back where it was prior to April. I feel like the activation delay and reduced potency of the shield should be enough to address the complaints surrounding that talent. Since having Flame Shield (along with Solar Wind) back at their original cooldowns makes the reduction provided by Brimstone a little less appealing by comparison, I'd add to that talent an increase in the base damage of Scorch. Viking Funeral used to increase the damage from the burn provided by Scorch, yet no one complained that Scorch dealt too much damage. The complaints were all regarding Firebolts. This would be the place to make that extra damage available again. Adding it as base damage pairs nicely with the current effect, since it makes getting that kill a bit more likely.

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          • Sadface, does anyone have any input? Good or bad of course.

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            • Solar Wind should push the enemies back while also giving either burn or debuff or both debuff would allow enemy to take more damage from you and teammates OR debuff would be like Titan suppressor nades You would push enemies away so they can't harm and the debuff would make it to which they would be suppressed and couldn't get away or they are weak making it easier to kill them Song of Flame would be better as a support role if it worked kinda like defender you must be close to Sunsingers Warlocks in order to get buffed damage like weapons or a weaker version of blessings of light or flame shield to compensate for fact that it would be a mobile bubble but instead of the Titan completely safe from the outside world the Warlocks would be completely viable to taking damage because he would be in the open so enemies would have to focus the Warlock with the super Buff damage resistance to both normal Sunsingers and the perk that gives more damage resistance. Solar nades buff damage from 19 to about 35 taking around 6 ticks of damage from needing 11-12 ticks of damage to kill ( Buff Vortex to compensate) Fire bolt increase range but less throw Distance Fusion fine where at

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            • I agree

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            • Sounds good to me. Hunter main here also

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              • I really want to bring this up with Cozmo.

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