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Edited by dominator7002: 5/19/2016 11:22:11 PM
27

Exotic Faction Weapons

[b]Dead Orbit[/b]: Pulse Rifle, made by Omolon Latent Void damage Medium Rate of Fire archetype (Spare Change, Red Death) Name: Event Horizon Flavor Text: There is no going back. Intrinsic Perk: Event Horizon - Precision kills with this weapon cause a small blackhole to appear at the point of kill. The vortex lasts for 3 seconds, and can draw in enemies up to 5 meters. Enemies caught in the vortex take Void damage over 3 seconds. Enemies killed by the vortex increase its size and strength. The effect can stack up to three times, with scaling effects (+1 duration, +5 meters, +1 DoT, per stack). Multiple vortexes can be active at once, up to 3. * the player can be drawn in and killed by the vortex. Revision I: Multiple vortices cannot exist, but the effect stacks five times and does not refresh on the final stack. Each stack disorients the wielders view until the user dies or the final stack expires. Sights: To be determined First column: Rangefinder Middle column: Armor Piercing Rounds, Braced Frame, Smallbore. Final Column: Army of One [b]Future War Cult[/b]: Auto Rifle, made by SUROS Latent Arc damage High Rate of Fire archetype (Doctrine, Arminius-D) Name: The Velocity Flavor Text: Racing towards an unknowable destiny, assured only by our unwavering resolve. Intrinsic Perk: Terminal - Kills with this weapon increase Rate of Fire, Reload, and Stability at the cost of Range. This effect can stack up to three times and does not expire until the wielder dies or manually reloads. On the final stack, precision hits cause Arc damage to chain to nearby enemies, and shields do not recover. Manually reloading on the final stack causes shields to immediately replenish. Revision I: Kills do not increase reload speed, and each stack of the effect reduces shields by one tier until the final stack. Manually reloading grants a 3 second overshield in addition to triggering shield regeneration. Barrels: Aggressive Balistics, Smart Drift Control, Linear Compensator First Column: Battlerunner Middle Column: Single Point Sling, Snapshot, Speed Reload Final Column: Spray and Play [b]New Monarchy[/b]: Scout Rifle, made by Tex Mechanica Latent Solar damage High Rate of Fire archetype (Deadshot Luna, Inward Lamp) Name: The Ruling Hand Flavor Text: Kneel. Intrinsic Perk: Scorched Earth - Precision kills with this weapon cause a Solar explosion that ignites enemies caught in the blast. Ignited enemies take Solar damage over 5 seconds, and take increased damage. Enemies ignited can ignite other enemies within 2 meters. Enemies killed by Scorched Earth explode, and can start another chain. *possible penalty to movement speed to offset immense crowd control capabilities. Revision I: Enemies no longer take additional damage from ignition, but burn for 2 seconds longer. The chain can only spread to 4 other enemies and cannot spread further unless a new enemy is ignited. Enemies already ignited cannot be immediately reignited (3 second wait). Revision II: Rapid kills with this weapon cause it to overheat, reducing RoF, Reload Speed, and weapon handling for 3 seconds without use. Sights: To be determined First Column: Full Auto Middle Column: Hand Laid Stock, Smallbore, ??? Final Column: Crowd Control Note: the weapons themselves do not deal elemental damage, rather, the effects of their Exotic perks do.

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