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Destiny

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5/1/2016 8:31:42 AM
113

Titans are OP!!???1!

No, they're not

1601

Yes, they are

141

Maybe they are a little

186

I don't know

51

Results

113

I've been arguing with my fiance who feels like titans are to over powered, the hammers are to strong and they get to many. Shoulder charge is to easy/shouldn't one hit, etc. The issue I have is that she doesn't have a titan, she has never used shoulder charge, and she has never used hammers. She didn't even play destiny when hammers we're at their peak so she never saw the original hammers. I can admit that shoulder charge could use an intrinsic cool down similar to the twilight garrison / shade step (I haven't unlocked it, but I've been told there is a cool down.) I told her that if shoulder charge didn't one hit kill it would be pointless and she countered with "then make throwing knives one hit kill on precision hits and remove the double knife perk and I argued that throwing knives are way longer range and you could throw them instantly whereas shoulder charge actually has a charge time. My argument was that she should play as a titan and see how these abilities actually are to use before calling them over powered, but she doesn't agree saying that she gets killed by them enough to see how easy they are. What are your thoughts?

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  • No they are not and here is why. Strikers have to get close to use their charge, melee or foh. The super is a one use super and that's it. Defenders are mainly revolved around the bubble and what also helps their survivability is their force barrier which they need a Melee kill for and the titan could be at low health already. That and suppressor nades are helpful in PvP. The bubble (ward of dawn) can easily be destroyed by a foh, gg or bomb. Sunbreakers imo are balanced now. Cauterize procs by melee, grenade or super kill. Paired with fleetfire you have an ok neutral game. When Explosive pyre (pire?) works in terms of multikills is on rare occasions and the super obviously is counterable now. But in general, titans have the shortest melee range. Hunters have smoke, throwing knife, and blink strike while warlocks... Well we know about their melee already.

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