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Destiny

Discuss all things Destiny.
Edited by Big Factoids: 3/28/2016 4:32:24 AM
51

Warlocks OP?

Warlocks aren't OP

467

Warlocks are OP

276

This again?

283

. . . . (Edit1:[b]BEFORE YOU WARLOCKS FLIP SHIT HEAR ME OUT FOR JUST A SECOND. I only want [i]slight[/i] tweaks.[/b](these tweaks being more along the lines of rebalancing(not just nerfing, buffing too)) . (Edit4: Okay but we all agree firebolts w/ viking funeral and touch of flame can suck a fat one right? Maybe not warlocks in their entirety, and maybe not OP, but definitely a noticeably easy and strong grenade? Maybe the stormcaller super length and the melee should be looked at, but that one thing is definitely an edge on other subclasses.) . (Edit3: The state of the game right now has kind of been a result of bungie's poor nerfing strategy. They use a hammer every time they need a chisel and they use a chisel every time they need a hammer. Honestly, revert to year one balancing and start using that chisel. Probably isn't that easy to do, but if bongo were a little more transparent, maybe they wouldn't have so many jumping down their throats about shit they might not be able to realistically do.) . . . Just had to make sure that stands out because i don't need redundant opinions. . . . . . . . And if you want to prove me wrong or say a rebuttal, go ahead, ill update this shit till its accurate enough to where the destiny communit can agree on something for once.) TLDR my reasoning (WIP) [spoiler][u]They Are OP[/u]: melee range&accuracy/viking funeral firebolt, havent been nerfed yet [u]They Are Not OP[/u]: (Edit3:weak jumps(easily influenced), self res animation( headshots ), melee glitch(all classes have those though) [constantly being updated][/spoiler] >>They [u]are[/u] OP [spoiler] say yes because they haven't been rekt by 'balancing' as much as the other classes. 1. 90% health nades (firebolt+viking funeral) If you open and close with a firebolt, its probably a little too good if it's something you absolutely RELY on. +My solution: lower the burn damage to bring me to a reasonable amount of health +Alternate solution: get rid of DOT(damage over time) period in the game 2. The melee range +My solution: reduce it a little bit and make the tracking a little less accurate from longer distances. ^^Note: I know the range i have a warlock and sometimes a throw 'punches' without even knowing the reach or even where the enemy is and get the kills.[/spoiler] _____________________________________ >>They are [u]not[/u] OP [spoiler]But you can say no because... I don't know why (Edit 2: -the jump is iffy -2 second vulnerability on self -sometimes the melee doesnt magically lock on and you have a melee more combarable to the other classesres(little bit of an outlier)) [/spoiler] _____________________________________ If you think warlocks are okay where they are, please explain because I despise them as of right now. Other stuff (anecdotal) [spoiler] I've played warlock and the jump sucks but just about everything else is batting 110%. I just want to see the other perspective, just explain that shit to me because it has me heated all the time. Not to mention the effort needed in a firebolt for the results it has with viking funeral is so low. Its like rolling a snowball down a hill and causing an avalanche. [i]you don't even have to be that accurate[/i] if you're going to have something that can do that much damage with a nade that takes that little effort, just don't. WHY? [/spoiler] Also try to provide solutions for any other problems you have and feel free to compare and discuss the other character classes. I will edit this continuously, thanks for reading/voting.

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  • Edited by MrSwiftMind: 3/27/2016 7:32:05 PM
    I feel the best way to handle this if they decide to nerf it would be by removing [b][i][u]viking funeral[/u][/i][/b]. Done & Done. They/We still have a dot and the duration bonus is gone. I don't have an answer for the melee though.

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