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Edited by Big Factoids: 3/28/2016 4:32:24 AM
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Warlocks OP?

Warlocks aren't OP

467

Warlocks are OP

276

This again?

283

. . . . (Edit1:[b]BEFORE YOU WARLOCKS FLIP SHIT HEAR ME OUT FOR JUST A SECOND. I only want [i]slight[/i] tweaks.[/b](these tweaks being more along the lines of rebalancing(not just nerfing, buffing too)) . (Edit4: Okay but we all agree firebolts w/ viking funeral and touch of flame can suck a fat one right? Maybe not warlocks in their entirety, and maybe not OP, but definitely a noticeably easy and strong grenade? Maybe the stormcaller super length and the melee should be looked at, but that one thing is definitely an edge on other subclasses.) . (Edit3: The state of the game right now has kind of been a result of bungie's poor nerfing strategy. They use a hammer every time they need a chisel and they use a chisel every time they need a hammer. Honestly, revert to year one balancing and start using that chisel. Probably isn't that easy to do, but if bongo were a little more transparent, maybe they wouldn't have so many jumping down their throats about shit they might not be able to realistically do.) . . . Just had to make sure that stands out because i don't need redundant opinions. . . . . . . . And if you want to prove me wrong or say a rebuttal, go ahead, ill update this shit till its accurate enough to where the destiny communit can agree on something for once.) TLDR my reasoning (WIP) [spoiler][u]They Are OP[/u]: melee range&accuracy/viking funeral firebolt, havent been nerfed yet [u]They Are Not OP[/u]: (Edit3:weak jumps(easily influenced), self res animation( headshots ), melee glitch(all classes have those though) [constantly being updated][/spoiler] >>They [u]are[/u] OP [spoiler] say yes because they haven't been rekt by 'balancing' as much as the other classes. 1. 90% health nades (firebolt+viking funeral) If you open and close with a firebolt, its probably a little too good if it's something you absolutely RELY on. +My solution: lower the burn damage to bring me to a reasonable amount of health +Alternate solution: get rid of DOT(damage over time) period in the game 2. The melee range +My solution: reduce it a little bit and make the tracking a little less accurate from longer distances. ^^Note: I know the range i have a warlock and sometimes a throw 'punches' without even knowing the reach or even where the enemy is and get the kills.[/spoiler] _____________________________________ >>They are [u]not[/u] OP [spoiler]But you can say no because... I don't know why (Edit 2: -the jump is iffy -2 second vulnerability on self -sometimes the melee doesnt magically lock on and you have a melee more combarable to the other classesres(little bit of an outlier)) [/spoiler] _____________________________________ If you think warlocks are okay where they are, please explain because I despise them as of right now. Other stuff (anecdotal) [spoiler] I've played warlock and the jump sucks but just about everything else is batting 110%. I just want to see the other perspective, just explain that shit to me because it has me heated all the time. Not to mention the effort needed in a firebolt for the results it has with viking funeral is so low. Its like rolling a snowball down a hill and causing an avalanche. [i]you don't even have to be that accurate[/i] if you're going to have something that can do that much damage with a nade that takes that little effort, just don't. WHY? [/spoiler] Also try to provide solutions for any other problems you have and feel free to compare and discuss the other character classes. I will edit this continuously, thanks for reading/voting.

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  • Well sunsinger is

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  • The only Problem I have with them is self-rez. It's cheesy. It was a mistake to put it in the game. What makes it even worse is the fact that you get a damage reduction and a 1 hit melee afterwards. Now there's no solution to it. I just hope the don't do the same mistake in Destiny 2.

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      • Warlocks aren't op. Fire bolts are.

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      • Warlocks aren't op. Hunters bladedancer is op

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        • They aren't

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        • Only problem with the burn on firebolt greandes is it last so long, damage is fine, should just burn more faster rather then less slower, so people aren't out of the game for 5-10 seconds.

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          • I think this post falls in line with all the other players who think that because their class was adjusted that every other subclass needs to be changed. Having played only as a lock I can't speak for hunter or titan subclasses, only warlock ones. Voidwalker - I think this needs a small neutral game buff of some sort. I'm not sure what to do with it though. Sunsinger - I actually think sunsinger is fine, but I can understand the complaints especially in 3v3 modes. Maybe require the scorch melee to kill the victim to trigger the shield. (Though I'd definitely miss the shield in both pvp and pve.) I think firebolts are actually mostly fine. Maybe scale the DOT back in 3v3. It only seems OP in 3v3 modes because it has an outsized effect on small team dynamics. Stormcaller - the neutral game is weak and needs a lot of work and the super lasts too long in pvp with transcendence. The grenades need to be better. Landfall is fine, it's nowhere near the size or potency of fist nor does storm trance recharge as fast as fist.

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            • Warlocks are not OP, firebolt is OP, that's all.

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            • Warlocks are fine the way they are. In fact, THEY HAVEN'T CHANGED SINCE DAY 1....BECAUSE THEY AREN'T -blam!-ING OVERPOWERED.

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            • Not extremely op but just enough to be worth looking at. Firebolt with perks is a bit too good compared to other bolt grenades. It should still be special but not that much more damage. My solution would be to rework a lot of the warlock class and sub. To start I'd convert sunsinger to a support/medic sub with a slightly lowered DPS but higher team synergy and survivability. For melee I'd keep similar range but remove the lunge in favor of shotgun blast properties (which will decrease damage at max range) and give it greater knock back so it'll function more to keep and gain distance from CQC instead of being CQC friendly (it just makes sense for this arch type to be weaker in melee range). Then make glide more stable to getting hit. Decrease max warlock armor buff recovery to include some degree of cool down reduction. Also buff the effect of agility slightly to make it more significant. Then buff a few of the Voidwalker abilities and perks. Light reduction to transcendence. Decrease the max distance from the user of the chain effect on storm trance. Buff a few underused perks/abilities for it. Nerf landfall damage but increase stun effect and area (cannot panic super but can still crowd control on activation). Think that's about it. More a rebalance than a nerf.

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              • Warlocks arent op -you have to spec for most of the shit you guys say is op. (Viking funeral, touch of flame, and flame shield costs warlocks 3 perks). Its not a super subclass, its a neutral game subclass. -melee range is a bit far but it does average damage(123) -titans have lower range(recently buffed) but their melees do more damage(recently buffed as well -hunters have a broken backstab and projectiles(smoke grenades, throwing knifes). So in a way their melees even out. In y1 , hunters had the best subclasses, now all of a sudden warlocks are broken after nothing was changed? You guys calling for nerfs are dumb af

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                • Edited by PartTimeRock: 3/27/2016 10:55:02 PM
                  Warlocks aren't OP....you know what is OP?[spoiler]Fusion Rifles[/spoiler]

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                  • This is still going on?

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                  • They are op, the other classes are up

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                  • I just want to use my voidwalker, leave me be.

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                    • Warlocks aren't OP IMO, but the firebolt grenades could use a couple tweaks.

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                      • Warlocks aren't OP. Sunsinger is.

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                      • Is this for warlocks or sunsingers?

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                        • 37% of voters require a crutch from stormcaller and sunsinger to even get a 1.0 KD. The only balanced warlock subclass is voidwalker, that's why you never see them, sunsinger and stormcaller are too strong.

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                          • More pvp nerf crybabies... *sigh* how about we have no subclasses, grenades, melees, supers, jumps, running, special weapons, or heavy weapons. Let's instead all walk the same speed (no running or jumping though!) and only use vinella bad juju. A boring, balanced pvp. Happy?

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                            • They've been the exact same since year one, and only now people are crying nerf. Why? Because if something kill them more than once their first reaction is to come bitching to the forums. Hell, in TTK I think they actually got a slight nerf, or fire bolt grenades at least.

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                              • The only thing that I find slightly unfair is the flame shield on hit. Other than that I don't care.

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                                  • Edited by MrSwiftMind: 3/27/2016 7:32:05 PM
                                    I feel the best way to handle this if they decide to nerf it would be by removing [b][i][u]viking funeral[/u][/i][/b]. Done & Done. They/We still have a dot and the duration bonus is gone. I don't have an answer for the melee though.

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                                    • They're OP. The singular reason as to why the vote is swayed to the opposite end of the spectrum is because it's most expectedly warlocks who are doing the majority of the voting. Just think: 1. Longest ranged melee in-game, i.e. Y1 shot package range, discounting the sheer ridiculousness of what is possible with the Storm subclass. 2. Absurd grenades that can be thrown in an area and commit devastating DoT, or track you twice around the map. 3. An outrageous overshield upon HIT with the Sun subclass. 4. A super ability that lasts about as long as the spawn delay in a Nightfall strike, which can kill you twice in one run, and which also features and completely different class's super as a mere subclass node. 5. The best of the three class specific weapons, geared toward an already overpowered subclass. 6. Despicably good exotic armor pieces such as The Ram, and the impending Ophidian Aspect, and Astrocyte Verse. Of course, they do have their downsides, such as Glide, Angel of Light, etc. However, the simple fact of the matter is that the upsides are overwhelmingly greater.

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