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#feedback

Edited by Ophion Typhon: 2/18/2016 7:29:51 AM
9

Player to Player Trading

Yes, this should've existed a long time ago.

48

No, earning gear has been perfectly fine.

73

Maybe... I'm not seeing the obvious answer.

16

Let's explore what real Player to Player Trading would be like, shall we? From the start, we can access and look at other players' inventory and vault with the option to Trade with the player. They have something(s) that you desire, and you have something(s) of equal value you wish to trade with. You have never played with a 310 Red Death Pulse Rifle, so you wish to trade Two 305 exotic items as well for one of their 8+ Red Deaths that's doing nothing but collecting digital dust in the vault. But wait, they need Legendary Marks more than a Boolean Gemini and a Bad Juju. Instead, they ask for 190 Legendary Marks. Seems fair, and the trade is confirmed. Shake hands, walk away, done deal. Now you’re free to play with the gear you've drooled over and spent countless hours trying to achieve by complete chance. The reason this should exist within Destiny is to allow players who have farmed and farmed and farmed and farmed and farmed and farmed and farmed to no avail for the one piece of equipment we’ve never had of our own. Almost all of us, me included, need certain gear to up our game against the players in Crucible who abusively use Year One equipment, or seemingly overpowered gear, OR for an entirely different reason most likely involving PvE. In order to get premium gear the fastest way, we have to take our chances hoping for hours on end that we get the right engram from dozens upon dozens of Three of Coins, or completing an Exotic Weapon questline. If I had an Exotic Engram for each player I've come across that has told me they had 5+ of a really powerful item sitting in their vault doing nothing, mine would be flooding with them!! It's ridiculous how the game would give us gear we already have, yet don't need at all. Let's be honest, with the 3 of Coins, yeah it gives us Exotic Engrams but it sure as hell seems to really enjoy pissing us off in NOT dropping the stuff we don't have, let alone what we actually want. We're sick and tired of seeing it pop up so we'd usually disassemble it and get the extra support items, whereas many others would spend days, if not, weeks to get just one of that item. So, why not allow Level 40 players to trade amongst each other? Here is a FAIR way to trade that I've concocted... [b]Basic Rulings[/b] 1. [u]Look, But Don't Touch[/u] Players can examine other players' Inventory and Vault freely with an option to Trade. If you choose to Trade, you become a [b]Buyer[/b], they the [b]Seller[/b] after confirming to negotiation. As a Buyer, you can offer anything you think would be worth the same as the gear you desire, but the Seller can look at your inventory if they don’t like what you’re offering for other possible options. 2. [u]Quality for Quality[/u] Exotic Gear can only be traded for Exotic Gear; Legendary for Legendary, adding up to the value of the Light Level of the wanted gear. [b]Raid Gear cannot be traded,[/b] players must still fight through Vault of Glass, Crota's End, and The King's Fall raids to obtain the gear that's exclusive to succeeding in them. 3. [u]Light Levels Matter[/u] Individual Gear must be sold as the same Light Level, or higher, of the Gear you want. If more than one piece is needed to be traded, levels can add up by the second and third numbers, so 302+311=313, and anything less than the total Light Level of what’s offered can be traded. If the gear you're trading adds farther than 320, it's automatically 320. The Rule of Negatives will be applied based on the Hundred as the "Zero" of the LL. Ex. 293+310=303 (-7+10=3). 4. [u]Seller's Choice[/u] [b]The Seller can cancel the trade at any time,[/b] and can deny/ignore the choice to trade when you choose to do so. As a Buyer, you must stay professional or appealing if you don't want to piss the person off who has the gear you really want. 5. [u]Nothing Is Free[/u] [b]No giveaways, period.[/b] The Trading System will require you to offer something, or the trade will be canceled after a [b]30 second timer.[/b] If you take away gear that was offered, the timer will restart until gear/marks/glimmer is shown for the trade again. 6. [u]Marks Before Glimmer[/u] If the Buyer doesn't have gear they wish to offer, all Legendary Marks must be used before resorting to Glimmer. If all Marks were already used before making an offer, the trade will be canceled. Only [b]Marks and Glimmer[/b] may be used together if Glimmer is to be used. Glimmer cannot be used alone (Except for Materials), but Marks can. This is due to easily abusive loopholes players can exploit involving obtaining Glimmer very quickly. 7. [u]Up To Date[/u] [b]Only Year 2 Equipment may be traded.[/b] Don’t like it? Sorry, I guess you’ll have to leave behind your Thorns and Icebreakers, learn to get with the times, and play fair. [b]Advanced Rulings[/b] [u]Exotic Gear[/u] Can be traded for other Exotic(s) and/or Legendary Marks. Max. 40 LMs only WITH Exotic Gear. If only Legendary Marks can be traded, Min. 160, one additional LM for however many levels above 280. Ex. LL 296=176 LMs, or LL 320=200 LMs. If the trade is for an Exotic Shard(s), 25 LMs per one Shard. [u]Legendary Gear[/u] Can be traded for other Legendary Gear(s) and/or Legendary Marks/Glimmer. If only Legendary Marks/Glimmer can be traded, Glimmer can be used as compensation only WITH the trade of LMs, each 100 Glim = 1 LM, Max 15K Glim. Ex. 80 LMs+10K Glim=LL 280, OR 40 LM+15K Glim=LL 320 [u]Materials[/u] Materials such as Spirit Bloom, Weapon Parts, or Motes of Light may be bought for Marks or Glimmer, or other Materials of the same rarity. This is of the [b]Seller's Discretion[/b] however. [b] All of these rules can be returned to and have been thoroughly examined to ensure minimal exploits, if at all. Please feel free to send any feedback, suggestions, constructive criticisms, or improvements. Don't be one of those who only insult, what good would that do, honestly?[/b]

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  • When Activision brought over a guy from World of Warcraft to help them build Destiny, they guy brought over a big list of "Do Not Do's". Player trading was on that list. While it seems good on paper, if you put it in the game, you'll regret that decision so quickly. Player trading in other games has lead to lots of grieving, spam messages, and general disrespect for a lot. MMO's are the best example for this. Spam messages from gamers about "selling X weapon for Y amount" or "looking for Z item for Y amount" will become "normal". People will complain about the messages. Then people will turn off messages, locking their account to a "friends only". If trading was "friends only" people would get too many friend requests to tolerate, and again people would probably lock their accounts. People locking their accounts out would prevent spammers from getting to them, but would also end up causing problems for new players trying to get help who send a message to people asking to join them or just a simple question. Also, some people would begin to ask for real world money. "Pay $150 for Vex Mythoclast... Etc, etc." (People already charge $150 for Lighthouse carries in ToO, seriously) Scalping would begin, causing reluctance to go to the tower on fear of getting spam every time you arrived. People would send messages out in the wild. Message bots would be created to spam tons of people. Earning weapons would be invalidated. People would pay to get stuff, turning player enjoyment and the feeling of pride from getting that sweet drop finally into nothing. The game would become pay to win by association, turning this game into a failure. The grind may not be fun, but finally getting that reward, that drop you've always wanted is just so sweet. Just don't try so hard. Just play. I wanted a Red Spectre for a long time since it was first discovered. I just kept playing, enjoying having fun. One day it dropped. Pure luck. Just don't play for the reward specifically. That'll ruin the game fast. Play the game. Enjoy it. Don't ask for something that will ruin the game. Bungie has already stated that they will not be putting player trading into the game.

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    • Would be a boon to eBay!

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    • might as well put a big sign on Destiny saying "Welcome Korean Farmers"

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      • I don't mind that Destiny does not allow trading. However, a loaner program for raids, IB, etc, should be allowed. Loans should apply to weapons, armour, class items, ghosts, and artifacts. Since they are loaned and not owned, it the light gain would not apply when decrypting engrams.

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      • I can see a lot of people offering glimmer for lighthouse weapons lol

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      • The only things that should be tradable are common level consumables.

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      • No... Just no

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      • Won't happen at this stage when they are working on a sequel. Too many ways for people to exploit it and create third party for money trades.

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        • Edited by Amatsu: 2/18/2016 7:30:42 AM
          How about a gift option? If you get an item that you don't want and have no reason to dismantle it for marks (I was at 200 marks for idk how long) you can gift it out to a random player. You can't choose nor know who got it, it would be RNG as well and if the other player doesn't want it they can do the same or dismantle it. Edit: The player must be active, only players that have done an activity can get it. (Strikes, Nightfall, Daily, Crucible, ect.)

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