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Edited by Legend of Jordy: 3/3/2016 3:43:47 AM
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Create an Exotic contest!

I'm looking for great exotic ideas from the community. If you want to take part in this contest, simply comment your exotic concept and the other commenters including myself will judge how awesome it is. If it is note worthy, it will be immortalized on this list for all to see. [b]Exotic TITAN Armor[/b] (2 entries) [spoiler][b][u]Vel Tarloe's Plate-Mail[/u] |[/b] [i]Body Armor[/i] The legacy of the Pilgrim Guard lives on. [i](Submitted by [b]Legend of Jordy[/b])[/i] [quote][i]Similar appearance to the Ruin Wings and the MK.44 Stand Asides.[/i] [quote][b]The Gallant[/b] (Defender) Ward of Dawn follows the caster but at reduced radius and duration.[/quote][/quote] [b][u]Bulldozer[/u] |[/b] [i]Body Armor[/i] I wonder what would happen if a Sparrow ran into me...? [i](Submitted by [b]John Brockie[/b])[/i] [quote][i]Classic bulky/industrial look.[/i] [quote][b]Immovable Object[/b] (Hybrid) You cannot be pushed/moved by teammates, foes or minions of the darkness. Primary weapons gain Unflinching.[/quote][/quote] [/spoiler] [b]Exotic HUNTER Armor[/b] (0 entries ) [spoiler] [/spoiler] [b]Exotic WARLOCK Armor[/b] (1 entry) [spoiler][b][u]The Bull[/u] |[/b] [i]Helmet[/i] ...Get the horns [i](Submitted by [b]Squintore[/b])[/i] [quote][i]Looks similar to the Ram and Stag but with bull horns.[/i] [quote][b]Sign of Taurus[/b] (Sunsinger) Increased agility. Provides the Solar Wind node for free and increases its knockback distance.[/quote][/quote] [/spoiler] [b]Exotic Weapons[/b] (0 entries) [spoiler] [/spoiler] [i][u]Example Entries[/u][/i] Below are a few examples on what information your Exotic entry should contain. It does not have to be created in the example format, but it will be uploaded in the format if your entry makes it to the list. [spoiler][b][u]Thagomizers[/u] |[/b] [i]Exotic Titan Gauntlets[/i] Don't get too close. [i](Submitted by [b]Bungie[/b])[/i] [quote][i]Spiked shoulder pauldrons reminiscent of Primus Ta'aurn.[/i] [quote][b]One-Two Punch[/b] (Striker) Unlocks the Striker subclass node Amplify for free. You gain an additional melee charge.[/quote][/quote]__________________________________________ [b][u]Suros Regime[/u] |[/b] [i]Exotic Auto Rifle[/i] Nostalgia as a weapon of war. Style as a hallmark of victory. [i](Submitted by [b]Bungie[/b])[/i] [quote][u]☐☐☐☐☐☐☐[b]77[/b]☐☐[/u] [b]Rate of Fire[/b] [u]☐☐[b]28[/b]☐☐☐☐☐☐☐[/u] [b]Impact[/b] [u]☐☐☐☐[b]40[/b]☐☐☐☐☐[/u] [b]Range[/b] [u]☐☐☐☐☐☐[b]68[/b]☐☐☐[/u] [b]Stability[/b] [u]☐☐☐☐☐☐[b]65[/b]☐☐☐[/u] [b]Reload[/b] [b]Magazine:[/b] [i]33[/i] (Kinetic) [quote][b]Focused Fire[/b] When zoomed, this weapon fires slower, but deals additional damage. [/quote][quote][b]Suros Regime[/b] The bottom half of each magazine deals bonus damage and has the chance to return health when dealing damage. [/quote][/quote] [/spoiler] ____________________________________________ [b]Originality[/b] I'm fine with Exotics that have the same Exotic perk as everyone else's idea, I do not care who posted it first. If it's a better exotic, it will make it onto this list. Try to stay away from existing Exotic ideas that are already in the game. [b]Realism[/b] Your Exotic should be somewhat balanced, I don't want to see a weapon with 99 impact, rate of fire, and stability. Make sure it's name, flavor text, and exotic perk all fit a theme. [b]Simplicity[/b] Don't give me a grimoire card about your Exotic. Yes, I want to know about its stats and appearance, but tell me those details in as few sentences as possible. ____________________________________________ [u]Key Information[/u] -[b]Exotic Name[/b] -[b]Flavor Text[/b] -[b]Exotic Perk[/b] -[b]Appearance Description[/b] -[b]Secondary Perk[/b] [i](Weapons Only)[/i] -[b]Element Type[/b] [i](Weapons Only)[/i] -[b]Stats/Archetype[/b] [i](Weapons Only)[/i] [i][Edit][/i] There are so many entries I probably need helpers, I'm going to look for posts with the most likes first, and go from there. I'll try to keep my eyes open for those posts that didn't receive much attention. Anyways, I thought I would have time on my hands but I'm super busy, I'm still finishing up reviewing most of these and I'll try to get out a top 10 for each category soon. My goal is to get the best community ideas seen by Bungie. Thanks!

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  • Edited by Tim vdB3: 2/18/2016 8:27:59 AM
    The lance Sometimes you need too get trough it without hesitation. Auto rifle , solar RoF - 88 Impact. - 8 Range. - 35 Stability. - 60 Reload. - 1 Mag - Exotic perk: this weapon has unlimited ammo but overheats, press x for cooldown The ballistic perks Focus fire/hip fire Perfect balance/high caliber/+1 agility Third eye - The weapon functions similar to the plasma repeater from halo reach and the m7 lancer from mass effect 3 I want to experiment with the RoF so that's why it has focus fire with a 88 RoF. So it has unlimited ammo but can't spam it or it will overheat. If it overheats then you have to press reload to cool it down. It can shoot 55 shots without focus fire and 35 with it.

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  • Twin Fury- "Two is always better than one." Exotic Hand cannons Active Exotic perk: Duel Wielder- These are duel wielded Exotic perk: Phantom Reload- The guns reload by themselves and with no animation every 7 seconds. Secondary perk- better hip fire accuracy 7 shots per mag per gun, no aiming All stats 75% except impact (100%) and rate of fire (45%) for each gun

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  • Hunter Gauntlets [b]The Replacement[/b] [i]Nothing but a little improvement, right?[/i] Appearence: Your right arm is replaced by a completely robotic arm, similar to Kat's from Halo Reach. Your left arm is a sleeve with a glove on it at the end. PERKS: Exotic Perk: Instant Karma Blink Strike kills grant the user 5 seconds of increased melee damage. (About enough to almost 1-shot) [spoiler]Your robotic arm is sizzling with electricity when this occurs[/spoiler] Heavy Lifting/Taken Imploder Increased Discipline/Strength Innovation

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    • Edited by DaChefman: 2/18/2016 2:47:38 PM
      [b]Night's End[/b] Exotic Heavy Fusion Rifle [i]Everything must have a beginning and an end. This is what creates them.[/i] Reminiscent of Murmur crossed with Sleeper Simulant, minus the Rasputin flair. 310 Damage (Void) [u] 30 [/u] Charge Rate [u] 75 [/u] Impact [u] 90 [/u] Range [u] 30 [/u] Stability [u] 100 [/u] Reload [u] 1 [/u] Magazine Size Passive perk: Night's End [i]This weapon reloads itself and increases magazine size for each kill. Projectiles overpenetrate.[/i] Explanation: [spoiler]This weapon starts with a magazine size of 1. However, killing an enemy will reload it. What makes it unique is that if it kills two enemies, it's magazine size increases to 2 (reloads one from one kill, second from the other). Now, with two shots and you fire one, and that bullet kills two enemies, it's magazine holds 3 (fired one, killed two, one still in the mag. 1+2=3). Pair this with the next perk and it gets a little messy.[/spoiler] Exotic perk: New Beginnings [i]A kill with this weapon will cause the enemy to explode, releasing two more projectiles in random directions. These projectiles overpenetrate.[/i] Explanation: [spoiler]This turns it into a "I tell two friends and they'll tell two friends..." kinda thing. Projectiles from enemies killed creating more projectiles, etc.[/spoiler] Tier 1: Skip Rounds Tier 2: Increase ammo carried Lightweight +Stability/-Reload Tier 3: New Beginnings

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      • Malevolent Concept | Exotic Machine Gun "Your hatred will continue to blind you and therefore slow your progress." Rate of Fire: 67 Impact: 48 Range: 23 Stability: 52 Reload: 24 Clip Size: 44 Sentimental Value: The higher your health, the better handling this weapon has. Malevolence: Each shot will increase your armor but slow your movement speed. Stacks up to 5x.

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      • NAME: The Death Element GRIMOIRE CARD: There was once a guardian who went by the name of Uriah Maliki. He was rejected by his fellow hunters along with Cade. He was told he was not strong enough to be a guardian. From then on out he was determined to become a stronger or find something that makes him stronger and a better guardian. Uriah looked into the Nightstalker ways and he was rejected from that so he turned to weapons. He found that the Vex technology was able to time travel and so he stole all of the vanguard's information and technology on the Vex. He took his standard set of hand cannons given to all new hunter recruits. These hand cannons are all the same except that they all have different elemental damage. He tried to infuse all of them into one glorious gun by creating a paradox but he failed. He proceeded to do more and more research on this kind of thing. Uriah was out doing research on the moon one day and found this strange thrall. This thrall was different from the others. It had a black and blue glow to it. It also seemed to shift in and out of dimensions. He then snuck up on the thrall and took it captive. He took it back to his laboratory where he is trying to make progress. When he gets the thrall there he puts the thrall and the four hand cannons into the contraption. He turns the machine on and it blows up in his face. The machine is destroyed along with all of his research and all of the Vex technology and information. As he is looking at what he has done he is thinking to himself about how he will never be accepted as a guardian now because not only has he not accomplished anything he has destroyed all of the vanguard's intelligence on one of the enemies of the Traveler. He then proceeds to go into a rage and starts destroying everything that is left to destroy but all of a sudden a tear between dimensions opens and he is struck with a piece of metal that came flying out of it. Then he gets up and sees something on the other side so he grabs his shotgun and ties a rope to his ship and dives through the tear. He is on this strange planet that looks like little white specks on a pitch black background. Uriah walks around a big to see if he finds anything that could make up for his mistakes but finds nothing. On his was back to the tear he sees something on the opposite horizon. He decides head over to it and check it out. When he gets close enough to make out what the object is he realizes that it is a mob of black and blue glowing thrall around a black and blue glowing knight. The knight sees him and sends the thrall after him. Uriah was able to defeat the thrall but when he was fighting one of the thrall managed to cut the rope he was tied to. He started to panic because he was loosing sight of the rope but then he hears the knight yell. Uriah turns around to face the knight. He is about to charge him with his shotgun but then he sees the knight holding an unusually looking gun. The gun looked a lot like the hand cannons he has gotten when he entered his hunter training but parts of the gun were constantly changing color between an orangish red, a deep purple, and a bright light blue. The rest of the gun was a glowing black. He is frozen in disbelief. The knight started shooting but missed most of his shots because he had no prior training with this weapon. Uriah shot once in the side. It was just a little scratch. He was shocked back to reality and he then started to fight back. He rushed the knight and unloaded his shotgun into him. He did this until his ammo ran out. He then used his golden gun to finish him off. The knight's body disintegrated and all that remained of the epic battle was this strange, color changing, black based weapon. He took up the gun and he instantly felt a searing pain coursing through is veins, he then lost all control of his body and went stiff and started to float and then the gun floated out in front of him and it makes some sort of vapor stream that connected to Uriah's head and he blacked out. He woke up lying on the ground. His whole body ached and his had a burning sensation in his entire body. He got up and looked around for the weapon. He found that it some how had bonded to his leg like some sort of holster but there was no holster there just his leg that seemed to wrap around the gun. He pulled the gun out and his leg returned to its normal form. He also noticed that his whole body and all of his armor had turned to the strange glowing black and blue. The gun had corrupted him. He dropped the gun when he realized what this gun had done to him but as it dropped it instantly went to his leg and was holstered in his leg again. The gun have made a special bond with Uriah. It was his for as long as he lived. He started to wander back in the general direction that he came from. He wandered for what seemed like years trying to find the tear to get back to his dimension. He discovered many great things about the gun like how it can change the type of elemental damage it does. He found the tear as he was walking around but he couldn't see his ship on the other side so he was skeptical. He desired to get home so he went through and hoped for the best. He wound up on the moon in the deep tunnels of the hive. He was lost for months in the caves. When he finally emerged he was unable to get back to the tower to report what he saw and did so he was stranded once again. He was able to take this ship that he found deserted by a guardian who ended up being dead. He finally made it to the tower and he thought that Cade would be impressed with what he has found and accomplished except for the destroying all the Vex Intel and tech. When Cade saw Uriah he ran. Cade gathered all of the vanguard and the contained him and tried to explain what had happened. He had become one of the greatest enemies of the guardians and traveler. He had become Taken. They tried to bring him back to normal but Uriah was unwilling to go back to being a pitiful weakling. The vanguards decided that he must be killed before he causes to much damage. Uriah was killed but he fatally wounded some of vanguards. Shax was unable to personally compete in his crucible anymore because he had lost and eye in the fight against Uriah. All of the vanguards and the speaker agreed that they must destroy this corrupted weapon. They tried for many years to rid the universe of the taken endwelt hand cannon but could not find a way to destroy it so they locked it in a secret vault that was supposedly to be impregnable and was ironically named The Vault of Glass on Venus. But when the Vex took over Venus the guardians had to give up the Vault of Glass and so they put it in lock down and that was supposed to keep people or anything out. QUOTE THINGY: "It saw, it bound, it killed" - Uriah Maliki EXOTIC PERK: You are able to choose the type of elemental damage the weapon deals and each element has a different perk. When arc is active your shots chain to enemies dealing 75% damage of a regular body shot with this gun. When solar is active your bullets have a very minor solar burn on them. When void is activated it deals an extra 25% damage if the opponent has any gun or subclass that has void. APPEARANCE: The magazine and streaks all along the gun constantly change color between an orangish red, a deep purple, and a bright light blue. The rest of the gun was a glowing black. When arc is active the gun has electricity around it like the Zalo Supercell. When void is active there is a deep purple most around it. When solar is active the gun has a fiery flames like the golden gun on it but the colors still change on the main color changing parts. PRIMARY PERK: Third eye 3 CHOICE PERK: High caliber rounds, perfect balance, send it LAST PERK: Luck in the chamber STATS: Rate of fire: 25 Impact: 88 Range: 47 Stability: 53 Reload: 65 ARCHETYPE: Uriah Maliki

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      • Ghorn

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      • Hunter gauntlets Menace yielders "It's been three days since they found me behind the lines... Little do they know all they captured was death"-tevis Perks Exotic perk Menacing call-gain an extra void grenade Faster grenade regeneration(across all Hunter subclasses)(increased by seven seconds) Perk tree Tier one-increased intellect/discipline(re-rollable) Tier two Increased mellee energy on grenade hits Chance to generate orbs on grenade kills Tier 3 Hand cannon/scout rifle loader They are vendor sold with 40 intellect and 35 strength

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        • Edited by WysterianLord: 2/18/2016 4:22:39 AM
          [b][i]The Marksmans Hand[/i][/b] (Exotic Heavy Sniper Rifle) (Has 2 bullets when picking up heavy crate in Crucible, 3 with Extended Mag) [i]Precision makes you stand out from the crowd. In this case, alive[/i] Exotic Perk: The Marksmans Tool; getting a precision kill with this weapon will not use any ammunition as long as it is a precision kill. Lasts for 15 seconds. Can only be used once in a magazine. Getting a body shot or missing will cancel the buff. Appearance: Imagine a sniper, with the model of Ice Breaker, but with the color palette of Invective (It is a Cassoid weapon) Secondary Perk(s): Column 1: Snapshot, Unflinching Column 2: Field Scout (from 2 shots to 3) The Stare (Marksmans hand perk extended to 20 seconds) Element Type: Arc Stats: Rate of Fire: 10/100 Impact: 95/100 Range: 85/100 Stability: 90/100 Reload: 25/100

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        • [b]Malediction[/b] "Once Spoken, You Cannot Unhear" The crazy uncle of The Last Word and First Curse. A double barrelled HandCannon that fires two shots at once. 6 rounds (3 shots then reload) Perks include: If all shots fired are precision hits, magazine is immediately refunded (NOT from reserves) Body Shots Stagger & reduce targets armor 25% Average to Low impact (cuz 2 bullets per shot) Average to High RoF Above Average Range Below Average (but predictable) recoil Above Average Reload (cuz 6 round mag) Non-exotic perks: Range increase or Stability increase Extended Mag (to 8 rounds) or Bonus Damage when HipFired or Increased Movement while ADS.

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        • The planet breaker Type-heavy sniper -this gun was made for mining in the asteroid belt during the golden age now it's blowing up the minions of the darkness Ammo type-single slug RoF-20/100 Velocity 100/100 Impact-100/100 Blast radius-100/100 Range100/100 Stability-100/100 Reload-50/100 Mag-5 Reserve-10 Intrinsic perks-arc damage,mining rounds- shots that kill their target by impact alone go through and behind slower (velocity without planet buster 80/100 with planet buster 130/100),asteroid miner-rounds explode after getting stuck a target Sights-ambush,long view,tacsys Perk1-profit-multi kills (5 or more) grant bonus ammo (1 shot) Skill tree-speed reload,field scout,quick draw Exotic perk-planet buster-rounds travel faster and have bigger explosions (velocity 150/100 and blast radius 150/100

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        • The Bungie (exotic sword in the form of giant nerf bat) Perks *The Nerf* When swung random item in game loses all effectiveness. Based on top form posts of complaints. *Why did you stop playing.* When your favor weapon is a hunk of crap, after several rounds and your entire armory is useless will send you an email asking why did you stop playing. *The Rip off* Every time this weapon hits you it automatically charges you $20 *The Rage quit* This weapon replaces your super with the rage quit ability. Using your new super causes the enemy team to disconnect and you automatically win. (Think old nuke in cod)

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          • This is pretty cool!

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          • Edited by Sans: 2/18/2016 2:52:34 AM
            Exotic Hunter: Helmet [i]The Stalker[/i] [u][i]Rumors have it that those who cloak themselves in shadow have control over all[/i][/u] PERK TREE: Exotic Perk: Relentless Shadow [i]Nightstalkers tether range is further, and has faster traveling time.[/i] Extra Intellect/Discipline Ashes to Asset/Heavy Lifting Sniper Ammo Appearence: Black Mask with two eyes covered with Visors, an arrow marked in the middle painted red. [spoiler]Well, nothing to lose right?[/spoiler]

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          • Copied (from myself) from a different post: An exotic heavy weapon that just looks like a metal ball, like as big as it can be to be one-hand-throwable. Heck maybe even like basketball size, carried in two hands, but thrown with one, kind of like dunking the relic in Kings fall start. you want it could have nifty computer effects on it, or better yet, it's like future vex tech that the Ishtar explorers found and somehow sent back NTtE style. So it looks all vexy. You could melee guys with it for free, but that would be no more powerful than a standard melee attack. The actual attack would involve hurling it at foes. Holding the trigger would cause it to have a sort of black hole effect, drawing enemies toward it, but slowly draining your heavy ammo. Releasing the trigger (or running out of ammo) would cause a sort of singularity collapse that does greater damage depending on how long the trigger was held and how close the targets were to the device, ranging from painful to catastrophic. I think for effect, it should fling bodies, enemies etc away pretty hard. Throwing without holding trigger would be like a slightly amped up grenade. In order to avoid something massively OP in the crucible, heavy drops would only give you enough to make one really good explosion, or like three smaller ones. But it would have upgrade nodes to allow for PvE fun. Tap trigger again to retrieve the weapon I'm thinking void. Sorry about the wall of text.

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          • Travelers death: primary weapons, hand cannon that's made out of the travelers material. It is completely white and looks similar to the bionic hero. 13 rounds in the mag, has the same stability of last word with fan fire, range of thorn with the same damage over time, the health regen of red death, same super charge of bad juju, same ability charge of Monte Carlo, makes enemies explode like cursed thrall when killed by precision damage like the necro, regents ammo in the mag like the icebreaker, but you can still reload, has the agility buff of the mida and makes enemies flinch just as bad, same luck in the chambers as hawkmoon, too OP?

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          • Op banana (one shot one kill perk allows the wilder to one shot anything

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          • Edited by BostonBakedDeath: 2/18/2016 1:57:50 AM
            [b]Axion Blaster[/b] (Void Fusion Rifle) [i]Understanding Shriekers is overrated. Using them, however...[/i] Appearance: Texture of Black Spindle. Small purple orb in the hollow center of the weapon, which grows and brightens as the gun charges up. Stats: Same as Praetorian Foil, with less Impact. Can hold 4 ammo, with 16 in reserve. Exotic Perk: Bolts fired from this weapon seek out enemies. Firing this weapon in rapid succession decreases charge rate. Second Perk: Dying with this weapon equipped has a chance to spawn an Axion Bolt Seeker, which will attack the enemy that killed you.

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          • Shadow's Revenge Exotic Scout Rifle This story doesn't have a happy ending. Exotic Perk: Hellfire: Enemies killed with precision with this weapon increase damage for you, and creates a buff increasing damage for allies. Appearance- Jet black Scout Rifle with feathers, beads, and bands around the barrel and handle. flames as the sights and just a simple dot reticle. Secondary Perk- Outlaw Element- Solar Attributes- Scholar/Jade archetype with maxed range.

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          • Edited by Brotat0o: 2/18/2016 1:13:12 AM
            Fury-Blaster "With your own hands you have forged the mighty Fury-Blaster from the fabled Gorgons." Riptide Breaker: Unleash a charged arc blast from your sword. (Like vog shield blast) Very long sword (about 1 foot longer than dark drinker) that's has a vex eye where the will breaker shard is on the other swords, as well as glowing blue tentacles commingled off the eye. Scabbard Arc Normal exotic sword stats but a little extra energy.

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          • The Last 1000 Yard GjallarThorn: Each shot deals DoT, and the bullet explodes on impact into smoke bomb Wolfpack rounds that deal additional DoT. Signature Perk: The Skroob: okgrants extreme target acquisition, Shadestep, Blink, shoulder charge, and each charged melee has increased range. Perk: hidden hand Perk: bonus range, stability and precision damage when fired while ADS.

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          • Dolor (doe/lore)| scout rifle that's is on of the 7 weapons of sorrow (thorn,bad juju, necrochasm) "When the ash rose, it was there... challenging me to wield it" -20th understanding, 3rd book of sorrow Has green smoke coming from barrel like all weapons of sorrow. Made of the bones of a hive creature. A combination of black metal (similar to thorn), bone, flesh, and the green smoke. Submitted by- PearTree2012 Rate of fire-37 Impact-48 Range-70 Stability-75 Reload-30 Mag Size-16 Zen moment Causing damage with this weapon increases its stability The Creature Killing enemies releases an envenomed smoke at the location of their death (like the nightstalker one) When an enemy is killed by the smoke your grenade and melee fully recharge

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            • Hunter Gauntlets Name: The Unyielding Paw Flavor Text: [i]Those with pack, will never fall back.[/i] Aesthetics: A Metallic Wolves Arm wraps around the forearm and the paws cover the upper side of the hand. It has claw gashes over several parts of the whole piece. Exotic Perk: Gunslinger's Trance and Chain of Woe last 7 seconds longer.

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            • Boots of Dire Ahamkara Warlock Exotic Leg Armor "Quickly now, oh bearer mine." Exotic Perk: Ahamkara Wing -Provides Increased Control and Speed on Glide on top of selected glide modifier. Turn tighter around corners.

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              • Edited by Garevick: 2/18/2016 3:11:19 AM
                Reapers Gaze The Reapers watch everyone, but grant few their boon. Pray you don't disappoint and find their gaze on you. Scout Rifle with a purple eyed skull for the scope ads has a purple crosshair in the form of a "laughing" skull and crossbones with the sight being between the teeth of the skull. Exotic perk: Deadly Gaze: Shots overpenetrate and Precision kills cause the target to explode causing void damage in an area those caught in the blast get Shared Fate slowing movement and fireing speed and create a second explosion upon their death. Second perk would be explosive rounds (no the shared fate would only work for the firefly effect) Hidden perk: 1 sec Hunted status. Low rof, high (thinking near if not max) impact void damage scout rifle. Edit: Stability would be high as well. Ammo would be fair having maybe ten rounds per mag reload would be normal but reload perks would tip it over to quicker reload speeds. Edit: Thanks to The Stalker for suggesting changes I like the idea of this gun being built by the community So any suggestions I like I'll try to work in. Edit: If anyone with more knowledge on actual stats layouts wouldn't mind helping me out with figuring out muzzle and side perks I'd be appreciative and would add all names of those who helped put this thing together I'm not joking when I say I would love it to be a community gun.

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                • Exotic Hunter helm The shadow "Now you see, now you don't" Exotic perk: Go invisible faster and stay invisible longer (when using invisibly perks

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