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Edited by Raza582: 1/17/2016 9:51:29 AM
3

Vault Of Glass - Oracles Year 2?

Hear me out, 2-3 weeks ago I done a Vault Of Glass with 3 players, all near the 300-310 mark because we were using Vault weapons for nostalgia purposes, it was a fun smooth simple raid, didn't wipe, comfortably beat the raid. About 8 hours or so ago I think, I done a Vault again with the same players, same weapons, same loadouts everything was the same pretty much, opening the Vault, done in 2 minutes easy, confluxes, no problems, Oracles .... Bungie what did you do? It felt like they have left everything from the Vault at year 1 but Oracles are now year 2, they take so much to go down. Praedyth's Revenge has the oracle disruptor perk on it and last time I done the Vault I was 2-3 shotting each Oracle, Gjallarhorn would drop an oracle on its own, it may have needed a Fatebringer shot to finish it off but it done 95-100% of the required damage. This time around though, oh no, 2 entire clips of Praedyth's Revenge, nope, 2 Gjallarhorn rockets to drop one oracle, a Sleeper Simulant round, nope. Got past them eventually, Templar no problem, Gorgons and Gatekeepers passed with no fuss, Atheon, more specifically inside with the red Oracles, a mate of mine pumped an entire clip of a 320 Hung Jury SR4 into one and nothing, barely scratched it, I dropped the relic and golden gunned the next two down whilst using the relic to get rid of a third and in that time the middle one that was up got us, the funny thing was the middle one was hit by a Sleeper Simulant round and it doubled back to hit it twice for a combined crit of 28,000 damage, nothing, didn't destroy it, which was funny since my golden gun shots dealt 10200 and it took two shots to kill one. I am not complaining but I wanna know whether this was a bug, whether Bungie actually changed this up or if this was a one time thing, if some other team fancies trying a three man Vault to test just the Oracles out and see what I mean by them being much stronger then I would appreciate that. Yes I know Oracles don't have levels so the only real effective weapon against them is the oracle disruptor's but even those were not working in the Vault. Also Bungie seems to have sneaked in another change with the relics in the game without letting us know, dropping the relic's in the game now resets all of its stats, cleanse, super charge both get reset when you drop the relic and then pick it up again. Didn't see that in any update or patch? Any help on this would be appreciated, thanks.
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