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Destiny

Discuss all things Destiny.
Edited by Siatome: 12/27/2015 6:45:21 AM
44

The Special Snowflakes - Unique Gear Rolls and Loadouts

Strange gear, odd character builds, unexpected synergies, these are the things I love most in games. From TCGs to RPGs, if there's a system that can be broken, or a character that can do something they are not supposed to be able to do, I want to do it. It doesn't even have to be competitive, as long as it's fun, or weird. Destiny may not have the character flexibility of something like Skyrim (which has [url=http://tamrielvault.com/group/character-building/forum/topic/listForTag?tag=Rank%3ALegendary]great communities[/url] dedicated to unique, bizarre, and broken character builds that really stretch that system) but I would love to see some of this action in Destiny! Does your perk build and your loadout synergize in unique ways? Have you received any loot drops with really powerful rolls? Have you discovered any combos that do fun and powerful things? Let's share some fun and/or effective stuff we've found, or theorize about bizarre God rolls we hope to find! ----- Lately I've been having a really excellent time with the Bones of Eao on my Nightstalker, how it combines with controlled jump and shadestep for maximum mobility options, and my almost pure discipline/strength smoke/grenade gear for a super fast, surprise attack kind of build. I definitely feel like the exotic gear is the key to unique and interesting builds in Destiny. My Current Build: [b]Bones of Eao[/b] Better Control Jump (Triple with Bones) Black Hole Envenomed Lockdown Shadestep Better control jump with the Bones is amazing. The third jump launches you at an insane speed, and with a little practice you can not only cross the map as fast as skating titans, but accelerate much faster. It also let's you do some bizarre aerial juking. It definitely takes some practice to not send yourself flying straight off of the map and it might not be the most competitive exotic, but it's a lot of fun and you should try it out at least once. As far as weapons, I'm currently using what I call: [b]The Ugly Duckling[/b] Byronic Hero with Rangefinder, Smallbore, and Luck in the Chamber. This one is a blast, two shot kill with headshots when luck in the chamber procs, and it can drop most guardians in one headshot and two body shots. Coupled with the high aim assist on the Byronic Hero it makes for an excellent gun when flying through the air uncontrollably with the bones. If you're more inclined to range, the Mida is certainly an excellent and mobile option, and the Doctrine of Passing is also a very good close range option if you like Autos, but I very much enjoy the hand cannons in this slot. [b]The Havoc Pigeon[/b] Love this gun. Shotguns are great for titans thanks to their high armor and the way skating works, but the ironically uncontrollable nature of triple control jump, and the ease of getting outside of shotgun range with shade step makes sidearms a much more fitting option for this build in my mind. I've also found that smokes and sidearms work very well together, so they're perfect for this subclass. I'm just using the vendor one here. You'll want to be switching between these two weapons constantly, the pigeon handles far better in close engagements (just outside of shotgun range) and cleaning people up post grenade/smoke, so you'll want to have it out any time you're likely to step into one of those encounter. The Byronic Hero with this particular build has some surprising range, but you'll want to be moving most of the time, and attempting to outflank and close the distance on your opponents. Main things to watch out for are The Last Word and fast firing auto rifles, which can overwhelm you if you're not careful, and as a rule, always stay outside of shotgun range, and be very wary of popular sniper lines. Well, what do you guys have going on? Some kind of crazy Monte Carlo/Sealed Ahamkara's Grasp/Knife Juggler build? An Imago Loop with Outlaw and Reactive Reload? It doesn't have to be complicated or long, just tell us what you enjoy! Let's make some fun!

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  • [quote] Well, what do you guys have going on? Some kind of crazy Monte Carlo/Sealed Ahamkara's Grasp/Knife Juggler build? An Imago Loop with Outlaw and Reactive Reload? It doesn't have to be complicated or long, just tell us what you enjoy! Let's make some fun![/quote] This Is exactly what I was going to post - i have a ton of fun running it. Throwing knife reloads gun, gun recharges throwing knife, repeat, and rarely reload or run out of knives if you're good and hitting the knife throws (especially a precision hit). The Monte Carlo/sealed grasp synergy also works really well with toxins/smoke as a nightstalker too. Downside? Impact on the MC is ... uuhhh... not great.

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  • Black Spindle, Weapons of Light.

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  • A special snowflake = anyone who wants a better game.

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  • Currently using Haakon's hatchet and hereafter

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  • Warlock sun singer Solar grenade w/ touch of flame Gives people burnx2

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  • [b]Voidwalker Melee Sprinter[/b] Possibly the fastest movement speed you can achieve in the entire game. [b]Key Armor:[/b] - Claws of Ahamkara - Raid boots with 20-sec agility buff on melee hits (stacks 4 times). - Helmet with melee oriented perk [b]Key stats:[/b] - Max agility - Max strength [b]Key Abilities:[/b] - Surge - Blink/Focused Burst - The Hunger [b]Key Weapons[/b] - Solid shotgun/fusion rifle - Mida Multitool - Any weapon with Battle Runner or Single Point Sling [b]Summary[/b] You are the swift messenger of death. You can flee any engagement and rush to flank enemy positions with ease. You're a glass cannon specializing in close quarters combat. Your melees are often one-hit-kills. Each time you hit with Energy Drain (which should be all the time), you get the highest possible agility in the game plus lightning fast weapon handling/reloading for 15 seconds. With Battle Runner or Mida Multitool, you can run the map up and down like Lebron James on a fast break for a slam dunk. You can really get the jump on people in PvP with this build. You will cover a lot of ground very quickly. Not even a max agility Hunter can outrun you. But I find the most valuable aspect of this build is your ability to reach any strategic point on the map in record time. You can flee a bad firefight and rush to flank your enemies from another angle before the skirmish is over. I recommend keeping a safe distance from most players due to your squishiness, and closing in for CQC when your enemies are caught off guard. You can put down 2 or three guardians before they even know what hit them. You are the angel of death, reaper of souls.

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    • It's funny because I think I have the same Byronic hero as you

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    • There's no point in building the perfect Arsenal of weapons and armor in Destiny, we all learned that the hard way in Year One. The next DLC/expansion will make all of our gear obsolete so you why build a perfect set of armor with maxed Intellect & Discipline (or whatever your preference is) and the best weapons for every situation if they're gonna make all that work pointless every 3 months? I stopped caring about hitting max light and having the best gear after year one, there's literally no point in trying.

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      • Iron Banner Build Updates! [b]On the Mida Multitool[/b] Been switching back and forth between my Byronic and the Mida Multi Tool, the speed boost and agility on the Mida [i]really[/i] compliments the build. I still definitely prefer Hand Cannons when I'm jumping around (they have the highest in air accuracy of any weapon type) but within the chaos of the IB I find the reload on the Byronic to be a little too slow to deal with sometimes, and the Mida definitely doesn't have that problem. I'll probably continue switching back and forth between these to guns and the occasional other (I'm enjoying Haakon's Hatchet right now as well). Overall though I've had good resorts with both. [b]Spike Grenades[/b] I've also made the switch to the spike grenades and they are FAR better for the playstyle of the build! When I was playing a more passive, grounded build I found it really easy to catch people around corners with the voidwall grenades, but with a little practice you can place the spikes a lot more predictably, and the more 3 dimensional placement options make them much more reliable from the air. In addition to that, everyone seems to understand, and be able to avoid damage from voidwalls and vortexes pretty effectively, but if you get a spike placed behind them, it covers enough ground where they're dead before they know what happened. They are pretty useless in open areas though, so that's a definite trade off on certain maps. They're also a lot more fun, but your mileage may vary on that. Next on my agenda to try out is the newly buffed First Curse. It's got lightweight, insane aim assist, seems like it would combo well with a sidearm, and it hits like a truck, so I'm looking forward to it.

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      • A fun pve build for my storm caller. Monte Carlo Claws of ahamkara Perpetual charge. My usual build for void walker Nothing manacles Hand cannon reloader Max discipline Eyasluna grenadier Tao hau yuan Jlb 42-47 Sunsinger Claws Monte Carlo Max discipline

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        • Edited by Pcsolyar: 12/29/2015 1:53:17 AM
          CQC Specialist: Bladedancer with max Agility, Fleet Footed, Blink, Fast Twitch, Sealed Ahamkara Grasps, and The Chaperone.

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          • Warlock Eyasluna (range finder, braced frame, mulligan) Susanoo Thunderlord If I roll Voidwalker I use the Ram If I roll sunsinger I use Double Melee Gauntlets

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          • Bump

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          • Edited by Siatome: 12/28/2015 3:17:16 AM
            Here's a build video posted by Sir Wallen about a Dragon's Breath centered build. Definitely an exotic that is ripe to be built around! Would love to see some other takes with different subclasses. http://youtu.be/tH5Jn7G59sw

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            • You probably already know this but: No Backup Plans Unbreakable Relentless Armor of Light Magnetic Grenade High Impact Shotgun or Chaperone High Intellect + Strength build It's beautiful. Constant force barrier and Armor of light. Best used in Control.

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              • unleveled hunter subclass Khovstov 7G-02 Preacher MK. 22 (locked) Most MLG class setup? I think yes.

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                • Bump 4 let plzzz

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                  • I'm liking the front lines soldier feel on a ram voidwalker with the vendor appellant II. Be in the thick of things and just wreck.

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                    • The flash (hunters) Max agility Bladedancer (mandatory) Fleetfooted (mandatory) Rising current Flux grenade Blink (recommended) Hungering blade Radiant dance machines (mandatory) Exotics Mida Or Chaperone Or First curse Or Icebreaker Or Other exotics with agility boost legendaries If you have a gun with a +2 agility boost and the perk where your agility is increased for every kill you get, (stacks 3 times) that is the only thing faster than mida

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                      • I've been playing with Hard Light and fusions a good bit and lately I've been using the quick swap perk to blast off shields and finish them with Hard Light. Like this: http://xboxdvr.com/gamer/Red%20Angry%20Smurf/video/13506930 ----Hard Light 4 Life-------------------------

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                        • Edited by Specialist Feature: 12/28/2015 4:48:55 PM
                          This is gonna take a while Void of power: Bloom-all of your enemies explode. Regular bomb- (first thing you get as voidwalker)that sticks to an area and makes that huge void orb. It's cool! Good balance in stats, I think I have mostly recovery. Obsidian mind helmet Suros regime primary Sidearm is my usual special BTRD is bae Atlantean shader Angry magic-nova bomb track enemies. Nova bomb -lance Soul rip for melee allows super to regain faster And blink

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                          • This is a good thread, don't really see people creating special character set ups. I had so many year 1 variations. Just setting up my warlock for a couple of specialised load outs.

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                          • My Titan's Primary is pretty damn special.

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                            • Voidwalker Embrace the Void (grenade damage triggers energy drain) The Hunger (increase energy drain duration) Soul Rip (energy drain gives extra super energy) Scatter Grenades Nothing Manacles (scatter grenades track and you can carry two of them) Every time you kill someone with a scatter grenade or even damage them you get tons of super energy. If your scatter grenade throw aim is on point you can lose the Manacles and replace them with The Ram. This way your grenades aren't as effective since you can only carry one and because they don't track but if your throw is good enough it doesn't matter, plus you regen health after every melee with The Ram. It's a crazy good loadout.

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                            • Striker titan. Maxed out agility with the perk for longer foh lunge and faster sprint. Flashbang grenades with armatarium that has increased armor when using an arc subclass. Throw a flashbang and titan skate into the area. Either shoulder charge them or use shoulder charge to get into shotgun range. Also maybe a scout or pulse rifle with to poke at snipers from medium to long distances.

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                            • I refer to myself as "Orb Farmer". Defender Titan Crest of Alpha Lupi Suppression Grenade Gift of Light Gift of the Void Iron Harvest Bolt-Caster Oh, you need orbs? No fear. The [b][i]Orb Farmer[/i][/b] is here! Before the Ward is up, my melee generates orbs by the dozen. Literally, by the dozen. Bashing Thrall or Dregs in the face for orb after orb of light. Gift of Light, check. Oh no, there's a bunch of enemies down there! And force carrier isn't charged! Good thing I've got Bolt Caster for *chance to generate orbs of light on kill* and iron harvest for *chance to generate orbs of light on heavy weapon kill*! Check, and check. But wait! Super Charged! Better pop a Ward of Dawn! [i][b]Pwshhhhh[/b][/i] three Orbs of Light! Oh, the bubble's being damaged? [i]Here's three more orbs![/i] Teammates have their super nearly all of the time with this build. Its hilarious.

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