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Edited by x7L7x: 11/9/2015 3:20:14 AM
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x7L7x

CAN WE LOOK AT SUNSINGERS FOR A SEC!?

*DISCLAIMER* This is going to be a long post. Please try and refrain from commenting if you aren't going to read it all, as you might comment about a point i may have already addressed in my post. --------------------------------------------------------------------- So Titans support class is Defender. Hunters support class is Nightstalker. Warlocks have Sunsinger. I feel like the Warlock support class is lacking. Let's look at the perks. Now you could argue that self res supports the fireteam but it's uses are limited and situational. A perk that requires you to die doesn't really stack up to weapons of light or black hole. So strike that off the list for fireteam support. Radiant skin increases your defense greatly while in radiance. So your just supporting yourself. Next. Let's move to song of flame. It decreases your allies cool downs. THIS IS THE PERK THAT COULD MAKE THIS SUPPORT CLASS. That is... if it wasn't for the fact that the only cool downs that affect your allies are the grenade and melee cool downs. To make this a true support class I think it should effect our allies super cool down as well. BEFORE YOU SHUT MY IDEA DOWN AND CALL IT OVERPOWERED..... hear me out. First of all the super cooldown would not affect the Sunsinger because he is already in his super and the meter constantly drains while in radiance. If you are unfamiliar with song of flame, here is what it does. It decreases the cooldown times for your allies grenade and melee allowing your team to use them faster. The speed of the cooldown effect is directly affected by that teammates discipline and strength stat. So lets say i have 2 teammates. The 1st one has max discipline and 0 strength. My 2nd teammate has 0 discipline and max strength. Song of flames buff is directly affected by the teamate(s) (who's under the effect of the buff) stats. Therefore if I activate song of flame and my 1st teamate has max discipline, they will be able to throw grenades faster than my 2nd teammate who only has a 0 discipline stat while under the effects of song of flame. But my 2nd teammate's melee cooldown will be faster than my 1st teammate's melee when under the effects of song of flame. Well with this in mind the super cooldown would be affected the same way. If your fireteam members have high intelligence stats, their super would cooldown faster. Okay next is grenades. They're fine. Now melee. It's main perk is burn damage over time. It's 3 tree perks are the problem. Almost every Sunsinger uses flames held because the other 2 perks are so underwhelming to use. So let's look at the perks for melee. Flameshield: Grants a temporary overshield. This perk is fine the way it is. Solarwind: Knocks back enemies on hit. Really? Where is this useful? Certainly not in the nightfall where one of the modifiers prevents staggering and flinching. Pvp? Maybe others use this well in crucible but an overshield is much more reliable than pushing an enemy backward. This perk is just too situational. I suggest replacing it with something like melting point (enemies who are hit take more damage) or a blinding effect. Something that supports the fireteam. Maybe even something like if you melee a teammate to grant them a temporay over shield and agility boost. Or maybe even something like reviving a teammate from a distance instantly by using your melee when your reticle is over their ghost. (These are just some ideas. I'm not actually suggesting these specific ideas be used.) Finally we have brimstone: killing an enemy causes them to explode. Once again I can see its uses but it's just to situational. So let's buff it a bit. For instance, any enemy who is hit by the explosion takes damage over time. Melting point comes to mind again with this idea. Or something like the enemy that explodes leaves a sunspot there that allies can walk through to get a weapon damage buff or allies that stand in have their cooldowns reduced while in it (or any sort of buff). Now I feel every other perk is fine except for these last two: Sunburst- Having to kill an enemy with your melee just for a CHANCE to grant an orb isn't really worth it when the other two perks (radiant will: which increases the duration of radiance / viking funeral: which increases the time an enemy is burned and increases said burn damage) are much better options. An example idea for a buff is enemies killed by burn damage grant an orb of light or kills with scorch while your super is charged grant an orb of light. Angel of light- Once again gift of the sun (extra grenade) and touch of flame (all grenades ignite enemies and cause burn damage over time) are much better options. I know it has some use in Pvp but I feel like an extra grenade or causing burn damage with grenades are a much more viable option than being able to hover in the air for a short time while aimed down sights. Personally I don't care what happens with this perk. I just want it gone and a more viable perk in its place. For those of you who made it through this whole post thanks for sticking with me. Do you guys agree with me or disagree? Do you think Sunsinger should get a second look to keep up with the other support classes? Do you think my idea for song of flame should be implemented (lord knows I really want it happen)? Should all the old and or redundent subclasses be reworked to stand out like the new ones? Discuss gaurdians.

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  • Also, since Storm Trance essentially gets a free mini Fist of Havoc on activation, There should be perk or Exotic that causes Radiance activations to emit a small solar explosions because as it stands now, it just can't stand up to Arcblade, Golden Gun, Stormtrance, and obviously not Hammer of Sol.

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