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#feedback

Edited by LiamCDM: 11/3/2015 5:08:25 PM
111

A Sunbreaker's Thoughts On Why We Are Overpowered

Sunbreaker is very OP and something must be done

799

Sunbreaker is powerful but isn't a problem

443

Sunbreaker is fine the way it is

242

Sunbreaker is underpowered but isn't a big problem

9

Sunbreaker is very bad and must be buffed

62

The Sunbreaker is the Titan's savior; the answer to the prayers of many Titans including myself. We were the underdogs; the least played and least effective PvP class overall...until September 15th. Then everything changed. Sunbreaker is the most powerful thing I've seen since Bladedancer and even that pales in comparison to Sol's mighty Hammer. We are now the most overpowered class in the game for all activities. But why is Sunbreaker overpowered? Well I'm sure we all know why but let me tell you just in case. [i]Reason #1: The Armor[/i] The Sunbreaker mid-super, has more armor than any other class in the game, the only other super that might beat it in this department is an Armor of Light Titan but at least they're confined to their bubble! The Sunbreaker is a walking and flying blitzkrieg. We can throw up to 7 hammers within the maximum 30 second time period that we have it. No sniper can one shot, no shotgun + melee combo can one shot, Nova Bomb might but I don't know. The only thing that I know can one shot a Sunbreaker is a direct hit with an RPG but good luck with that. [i]Reason #2: Time Available[/i] The Sunbreaker lasts for about 21 seconds which means a Titan has ample time to hunt down the opposition; much more than Golden Gun, Sunsinger or Bladedancer. In conclusion, Sunbreaker being this overpowered is dangerous to the balance of Destiny's PvP which has been improving slowly over the last year. Bungie needs to nerf the Sunbreaker soon or Destiny's PvP, combined with all it's other issues will die out. Bump this to Bungie HQ!

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  • This is what I think needs to happen: -Nerf base armor to 50% damage reduction to bring it in line with the base armor of all of the other supers -Make cauterize in the same column as Forgemaster. This would make you have to decide between the 2. You could pick between having a ton of hammers and having health regen. Correct me if I'm wrong but you get 5-6 hammers with forgemaster. Compare that to golden gun with 3 bullets and less than half the armor, no health regen, and less super time. Does that seem fair? -Slightly nerf proxy detonation and blast radius so that it's a bit harder to use. -Sunbreaker lasts 20 seconds. Take the time down to 15 and drop 1 second of super for every hammer thrown. Now it's balanced IMO. Also running the other way or using your own super on another is NOT a reasonable counter. Every other roaming super can be one sniped out of theirs by a non exotic TTK sniper. Black spindle is the only TTK sniper I know of that can kill one. Disclaimer: Don't call me a whining hunter because I'm not. Also I'm not a BK that never plays crucible my medal score is over 1M and my KD is 1.58. You guys might think this is too far and if it is tell me where I like feedback.

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