Hardmode Oryx Encounter: https://youtu.be/2lUyxcIWJso
Only new addition is the spawning of Knights after each Ogre is killed. Took us a while to figure out what triggered the Knights as well as where they spawned. The knights will go around and defuse/take away the bombs left by the ogres, which is the only way to damage Oryx.
The Knights spawn based on location of Ogres that are killed
For example:
R1 (Front/door Right) platform Oryx slams his fist an Ogre then Spawns at R1. After Ogre is killed at R1 a Knight will spawn at R2 (Front/Door Left)
Next an Ogre will spawn in the counter clockwise same as normal at R2 (Back/Space Right) once that ogre is dead a Knight will spawn at L2 (Back/Space Left) then Ogre L2...dies a Knight spawns at R2.
Get the picture the Knight spawns opposite of the Ogre that is killed but still on its distinct side. An Ogre killed on the front side will spawn a Knight on the front side but opposite platform.
The way we mitigated this was have the assigned guardian on the platform kill their respective knight.
Pretty much came down to a gear check because there was a major snowball effect if the ogres and adds were not kill quickly enough. Using a weapons of light in the middle of the room like shown in the video helped immensely. Other then that same fight hope this helps some and please include any tips you may have found below.
If you don't know the basic Oryx Mechanics: https://www.youtube.com/watch?v=VMqTlMnXGqo
Solo Gaze Guide: https://www.youtube.com/watch?v=c3EjQ7GbtLY
Also I am including the solo gaze strategy that worked on normal actually works incredibly well on Hardmode, Only added mechanic is someone will get a debuff that is like a time bomb. Their screen will flash and they will detonate once their time runs out causing AOE damage to all around them. That aoe damage can even hurt Golgoroth. That is the only addition. With the solo gaze you may have to do one more round due to his increased health.
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