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Destiny

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Edited by DE4THINC4RN4TE: 7/17/2015 9:55:21 AM
38

Solution to the Black Hammer Nerf.

This is a good solution.

80

This is an okay solution, but it needs some work.

111

This is a bad solution.

530

[spoiler]tl:dr at bottom.[/spoiler] So we all love (or would like to love in the future) our Black Hammers, right? It's a great raid sniper with a really powerful perk. Now Bungie has decided that a potentially bottomless magazine is far too OP. Here's the thing: They're not wrong. In it's original form, Black Hammer makes short work of slow moving bosses with a lot of health. On account of the perk, you often never have to do much in the way of playing the game in a form resembling what Bungie designed. Bungie's solution makes sense from a balancing point of view. Just make it so their's a limit on the amount you can fire off before you must fire ammo by essentially getting rid of the reload animation while the perk is active. Easy enough, right? One problem. This gets rid of the "novel" part of the gun. A gun with unlimited ammo? Crazy awesome! It's almost like a souped up Icebreaker. So how do we keep the novelty while making it balanced? [b]You just make the gun have high damage drop off when the perk is active.[/b] This forces you to get close to utilize the perk that makes Black Hammer so special. I'm not talking at the level of a shotgun, just enough that it requires you to dance a bit more from whatever enemy it is your trying to take down. Closer to the range of a scout or pulse rifle. Just close enough for the enemy to hit back. Maybe it will inspire some creative team work in order to use it more effectively. Right now you just go far away and fire away. This takes care of that while retaining the uniqueness of the gun. Being in close proximity (relative to any other sniper at least) also gives the name of Black [i]Hammer[/i] a little added meaning. So, good idea? Bad idea? Needs some work? Vote away. Let Bungie here our voices. [quote]tl;dr Make Black Hammer have higher damage drop off while the perk is active instead of getting rid of the unlimited ammo ability. Forcing people to get just close enough where the enemy has the chance to hit back to use it will fix the current issue of people just staying still off in the distance whittling away at an enemy's health while keeping the novelty of the gun.[/quote]

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