I've been quite active on the forums lately, and all I see in the 'classes' section is just over 9,000 hunters complaining about sun breakers super. Ugh.
-Countering-
So, I doubt any hunters know this: Shadowshot disables supers, and can one-shot a sun breaker. I've gone on my hunter, logged into the crucible, found a hammer bro, and fired my shadowshot. The guy manages to throw one hammer; misses, and suffers a brutal death by smoke grenade in my tether. So, stop complaining about how it can't be countered.
-Health/shields-
Apparently sun breaker has a ton of HP. I laughed at that statement as I got one-shot from Nova bombs, golden guns, shadowshot ect. That's like saying Headstrong for FoH is op. It's called a super for a reason.
-Too many hammers!-
OK, I guess we have like... 5 hammers or more. Nice. I guess hunters and warlocks think: 5 hammers = 5 free kills. Not really. Take those... Around 5/6/7 hammers. Now, add map movement. Now, add missing. Now, add panic throwing. So op. It's basically the same as a bladedancer. And don't say "the hammers track!" Cause I use the tracking upgrade, and see almost no difference.
-hammers: NOVA BOMBS!-
Really? Just... Really? It's like saying Nova bombs blast radius is op, rockets are op, shadow shot is op, grenades are op, and everything that blows up in destiny is op. Not my fault that you thought, "Faa-ting!!! Oh, lemme go try to shotgun that guy."
In all, sun breakers shouldn't be nerfed. It's balanced compared to other supers, so stop whining.
Hunters... Let us Titans have our moment.[spoiler]It's our time to shine.[/spoiler]
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Yes, I know shadowshot doesn't oneshot a sb. I made an error, no need to restate this anymore.
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Re: shadowshot 1) the windup time of shadow shot is such that a sunbreaker can 1HKO you as your super is activating, no matter how fast you react. That's not accounting the delay for the tether. 2) on several occasions I have directly hit a sunbreaker with my arrow only for him to shrug it off, not have his super shut down, kill me and regen any health I might've taken away. He's literally running around throwing hammers with the purple tether orb on his body at that point, no -blam!-s given. SS is a viable counter, but even then you need to catch the breaker off guard just so you have time to get it up and aim it and tether it, and a direct hit is no guarantee you will do anything at all to it besides moderate damage that he will just regen when he inevitably retaliates with a hammer. So, odds still in breaker's favour. G'day.