I have the spindle and 1000 yard stare before you talk me down but..
This raid needs a high-impact sniper to get it done quickly.
[u]Warpriest[/u]: immobile with a huge crit spot and too far away to get close and damage
[u]Golgoroth[/u]: immobile with a huge crit spot and too far for shotguns to not have damage fall-off
[u]Daughters[/u]: immobile with huge crit spot and too far for other guns
[u]Oryx[/u]: almost immobile (predicable movement) non-crit spot, but too far for other weapons except pulses/scouts to do work
[u]Fusion rifles[/u]: only precision modifiers on non-majors, still not very good DPS wise
[u]Shotguns[/u]: should at least be more viable on golgoroth..a dude who is right in front of you.
[u]Sidearms[/u]: lol
[u]Machine guns[/u]: not only does it use heavy ammo, but snipers still have more dps
[u]Rocket launchers[/u]: unlike say atheon with a tiny crit spot, the crit spots are too big and immobile on these bosses to pass up for way more damage on easy-crit guns than a rocket launcher will put out
[b][u]TL;DR[/u][/b]
This raid made snipers way too good compared to the others and there is no weapon variety
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Yeah, this is nothing new. Snipers have been more or less a necessity in all of the raids. Not quite sure if you could (or should) build a raid where sniper rifles and rocket launchers are not valid in beating a boss. How tough would a boss be if you could get close enough where fusion rifles, shotguns, machine guns and swords become safe to use effectively? Also, primary weapons should never be a first choice when facing a raid boss. Sniper rifles are a solid tactical choice for difficult opponents and I don't see much wrong with that.