People already use it as a long range sniper, may as well actually make it one >_>
[b]edit:[/b] upon suggestion, rather then reclass Thorn, here's a suggestion for a sniper that could be based off Thorn
[b]Name:[/b] Rose
[b]Description:[/b] Even the most beautiful of creatures can hid the deadliest toxin
[b]Class:[/b] Sniper
[b]Visual Style:[/b] Similar to that of Thorn, there is a rose bud on the side that, once the exotic perk is unlocked, blooms and glows red the more kills you get
[spoiler][b]Slot:[/b] Special
[b]Element:[/b] Void
[b]Mag Size:[/b] 4
[b]Reserve Ammo:[/b] 18
[b]Special Perk:[/b] None
[b]Perk Slot 1:[/b] Accurized Ballistics / Field Choke / Aggressive Ballistics
[b]Perk Slot 2:[/b] Unflinching
[b]Perk Slot 3:[/b] Hammer Forged / Perfect Balance / Speed Reload
[b]Exotic Slot:[/b] Blood lust: landing shots in rapid succession causes the next shot to deal additional damage (stacks 3x). However, missing a shot while Blood Lust is active causes you to take damage before losing all stacks.
The idea is for a high risk, high reward sniper that benefits those that can land consecutive shots often.[/spoiler]
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I would like to see anti poison capability on some legendary armour peices that would help against Thorn/weapon poisons or even exotic warlock boots with a timed immunity to thorn darts. This would introduce a vulnerability into Thorn giving players impetus to rethink their armour and weapon load-outs rather than nerfing or redesigning Thorn. Autorifles need buffing. And I wouldn't mind a range of Thorn weapons alongside Thorn.