JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by Wizsp: 8/25/2015 10:17:25 PM
445
171
Wizsp

New Exotics from Xur *Updated Exotic Heavy Weapon!!*

Seems like that will be all for today! What are your guys' thoughts overall? Titan Helmet : Empirean Bellicose http://m.imgur.com/2ooRz3B Passives: *Aiming down your sights while in mid air will hold you in place for a short period of time. *Picking up Orbs even after your super is charged will cool down your melee. Shotgun: The Chaperone http://m.imgur.com/961fmoX Passives: *Single Slug (No Spread) Agility Boost while equipped. *Precision kills with this weapon grant a brief increase to Range, Rate of Fire, and Stability. Warlock Chest: Alchemist's Raiment http://m.imgur.com/7TMUz8f Passives: *Collecting Primary Ammo will give you a chance to collect glimmer. *Picking up orbs after your super is fully charged recharge your grenades and melee. Fusion Rifle: Teleso http://m.imgur.com/Otd0Fd0 Passives: *Fusion Rifle will attach projectiles to your foes and detonate with a delayed void blast. *Multi-Kills with this weapon generate orbs of light. Hunter Gaunlets: Sealed Ahamkara Grasps http://m.imgur.com/PHOaDyb Passives: *Additional Melee Charge. *Melee Damage has a chance to reload your primary weapon. Heavy Fusion Rifle: Sleeper Simulant http://m.imgur.com/5sLI5sj Passives: *Fusion Rifle equipped on Heavy Weapon Slot. *Laser tears through enemies and ricochets off hard surfaces.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • So I am with the people that said that if they were trying to impress us with the selection of exotics to show us, that they FAILED MISERABLY. These are NOT great exotics and in fact they really aren't even that GOOD either. Titan Helmet: Let's make a Titan helmet to give you the most useless Warlock perk as an exotic perk, that will be great right? Warlock Chest: Let's make glimmer farming a bit easier. That's nice and all, but I would rather have an exotic CLASS ITEM do that. I want my armor to be able to do tangible in battle things. Titan Helmet/Warlock Chest Both: Let's give em grenades and/or melee energy by picking up orbs when super is charged... NO I don't want to pick up orbs when super is charged. If I am being a good teammate, I am using my super to generate orbs for the team to regenerate their supers etc. I pick up their orbs to regain my super, they pick up mine. It's a TERRIBLE waste of an orb to pick it up at full Super. This literally only comes into play in only 2 cases... 1: If I am a sunsinger that holds on to the super for self res anyway as a last ditch saving tool or 2: if you make extra orbs in an area and are going to move on... but then by the time you get to the next area you have already recharged your grenade/melee anyway probably. Hunter Gloves: This one is actually decent. Having 2 melee as a hunter would come in very handy in multiple situations in both PvE and PvP. THIS is the kind of exotic I like. Something that gives you a benefit that is clear and useful in multiple situations. Having built in grave robber is decent and it doesn't say you have to have primary equipped for it to work, so i can use presumably use my Shotgun and follow up with a quick melee and possibly regain my primary being loaded which isn't bad. This one also doesn't proc on Kills it's on hits so that furthers it's potential use. Weapons: They seem alright. Not a fan of the Shotgun unless the buffs you get from the precision kills is HUGE. Why? Well This gun was showed off in previous PvP footage and it's a ANOTHER SOLAR Shotgun... We already know Invective is getting a Year 2 upgrade, so it would REALLY have to be good to make me want to use it over Invective 2.0 (unless Invective 2.0 stinks). The fusion rifle looks really cool and is something we are sorely lacking (a Void exotic) so I am on board with this one. It sounds like it will do minimal damage with the actual projectiles which could be a problem, but the explosions left behind will finish the job off, which could be good. I am NOT particularly a fan of the "team perk" aspect. Similar to Lord of Wolves, it's secondary perk does not help you yourself, but helps your team by dropping orbs on multi kills, this would be SO much better if it just dropped orbs on multi kills period so that you could pick up the orbs yourself (and maybe it IS like that, but the wording is poor, although I doubt it). But at least this is better than nothing and has some use, I am just not personally a fan of perks like that. From what I have seen here they showed off 2 crappy armor pieces, 1 decent armor piece, 1 mediocre weapon, 1 interesting weapon, and copped out be RESHOWING Sleeper Simulant as the 6th and final one. NOT a spectacular reveal IMO, but it's something...

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    20 Replies
    1 2
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon